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authorRay <[email protected]>2022-08-01 10:05:40 +0200
committerRay <[email protected]>2022-08-01 10:05:40 +0200
commit2e5fc3d0c276d25ed51b46e4b3d0bf60445b9cb2 (patch)
tree661234bb100b1c1e1a65d357565726e7bfae0637 /src
parentf5968159736edb9385418ee14451758983125990 (diff)
downloadraylib-2e5fc3d0c276d25ed51b46e4b3d0bf60445b9cb2.tar.gz
raylib-2e5fc3d0c276d25ed51b46e4b3d0bf60445b9cb2.zip
Avoid cleaning the front buffer to a specific color!
ISSUE: Front buffer and backbuffer have different clear colors, if no `ClearBackground()` is called by user, there is screen flickering on buffers swap. It's up to the user to call `ClearBackground()` if desired
Diffstat (limited to 'src')
-rw-r--r--src/rcore.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/rcore.c b/src/rcore.c
index c8c66ebf..4eeaa574 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -4629,8 +4629,6 @@ static bool InitGraphicsDevice(int width, int height)
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
- ClearBackground(RAYWHITE); // Default background color for raylib games :P
-
#if defined(PLATFORM_ANDROID)
CORE.Window.ready = true;
#endif