diff options
| author | Leonardo Montagner <[email protected]> | 2022-04-26 12:25:39 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-04-26 12:25:39 +0200 |
| commit | 358026747959a1c05372f0ebfbcdc45dd0a5a560 (patch) | |
| tree | 21892770e1b9c4b59651eea9310c3fb980671371 /src | |
| parent | a7ce537d3217ab7e1379d0a765942039d0c333d8 (diff) | |
| download | raylib-358026747959a1c05372f0ebfbcdc45dd0a5a560.tar.gz raylib-358026747959a1c05372f0ebfbcdc45dd0a5a560.zip | |
Fix Issue #2441 (#2442)
Remove line that caused a memory leak
Diffstat (limited to 'src')
| -rw-r--r-- | src/rmodels.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/rmodels.c b/src/rmodels.c index 9f5cfd39..d02b0473 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -4643,7 +4643,6 @@ static Model LoadGLTF(const char *fileName) // Load our model data: meshes and materials model.meshCount = primitivesCount; model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh)); - for (int i = 0; i < model.meshCount; i++) model.meshes[i].vboId = (unsigned int*)RL_CALLOC(MAX_MESH_VERTEX_BUFFERS, sizeof(unsigned int)); // NOTE: We keep an extra slot for default material, in case some mesh requires it model.materialCount = (int)data->materials_count + 1; |
