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| author | Jeffery Myers <[email protected]> | 2021-10-10 08:06:15 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-10-10 17:06:15 +0200 |
| commit | 3d6d5558c96b818d7016cb92001b2e14e6a8001b (patch) | |
| tree | 4c0180e5c795ca23b8c1fed0447a9a25e5de425a /src | |
| parent | a39a44c12fbbf870560f18a2ea90bb54989a931c (diff) | |
| download | raylib-3d6d5558c96b818d7016cb92001b2e14e6a8001b.tar.gz raylib-3d6d5558c96b818d7016cb92001b2e14e6a8001b.zip | |
Add CheckCollisionPointLine to the header, it appears to have been missed (#2042)
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/raylib.h b/src/raylib.h index 31af5d57..7bcb39e3 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1189,6 +1189,7 @@ RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference +RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision //------------------------------------------------------------------------------------ |
