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authorRay <[email protected]>2022-09-29 12:00:20 +0200
committerRay <[email protected]>2022-09-29 12:00:20 +0200
commit45da03df236db2090ac9a53aac572b0b91278a64 (patch)
treed032fa2e5a3fef1018559d69d22596d280f3041b /src
parent4fe6f885f75bd007c19a23498795caf8b61805e8 (diff)
downloadraylib-45da03df236db2090ac9a53aac572b0b91278a64.tar.gz
raylib-45da03df236db2090ac9a53aac572b0b91278a64.zip
Reviewed monitor checking order
Diffstat (limited to 'src')
-rw-r--r--src/rcore.c153
1 files changed, 84 insertions, 69 deletions
diff --git a/src/rcore.c b/src/rcore.c
index 7bb71f18..9f4af1da 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -1695,49 +1695,58 @@ int GetMonitorCount(void)
// Get number of monitors
int GetCurrentMonitor(void)
{
+ int index = 0;
+
#if defined(PLATFORM_DESKTOP)
int monitorCount;
- GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
- GLFWmonitor* monitor = NULL;
-
- if (monitorCount == 1) // easy out
- return 0;
+ GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
+ GLFWmonitor *monitor = NULL;
- if (IsWindowFullscreen())
+ if (monitorCount > 1)
{
- monitor = glfwGetWindowMonitor(CORE.Window.handle);
- for (int i = 0; i < monitorCount; i++)
+ if (IsWindowFullscreen())
{
- if (monitors[i] == monitor)
- return i;
+ // Get the handle of the monitor that the specified window is in full screen on
+ monitor = glfwGetWindowMonitor(CORE.Window.handle);
+
+ for (int i = 0; i < monitorCount; i++)
+ {
+ if (monitors[i] == monitor)
+ {
+ index = i;
+ break;
+ }
+ }
}
- return 0;
- }
- else
- {
- int x = 0;
- int y = 0;
+ else
+ {
+ int x = 0;
+ int y = 0;
- glfwGetWindowPos(CORE.Window.handle, &x, &y);
+ glfwGetWindowPos(CORE.Window.handle, &x, &y);
- for (int i = 0; i < monitorCount; i++)
- {
- int mx = 0;
- int my = 0;
+ for (int i = 0; i < monitorCount; i++)
+ {
+ int mx = 0;
+ int my = 0;
- int width = 0;
- int height = 0;
+ int width = 0;
+ int height = 0;
- monitor = monitors[i];
- glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height);
- if (x >= mx && x <= (mx + width) && y >= my && y <= (my + height))
- return i;
+ monitor = monitors[i];
+ glfwGetMonitorWorkarea(monitor, &mx, &my, &width, &height);
+
+ if (x >= mx && x <= (mx + width) && y >= my && y <= (my + height))
+ {
+ index = i;
+ break;
+ }
+ }
}
}
- return 0;
-#else
- return 0;
#endif
+
+ return index;
}
// Get selected monitor position
@@ -1745,7 +1754,7 @@ Vector2 GetMonitorPosition(int monitor)
{
#if defined(PLATFORM_DESKTOP)
int monitorCount;
- GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
+ GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
if ((monitor >= 0) && (monitor < monitorCount))
{
@@ -1815,7 +1824,7 @@ int GetMonitorPhysicalWidth(int monitor)
return 0;
}
-// Get primary monitor physical height in millimetres
+// Get selected monitor physical height in millimetres
int GetMonitorPhysicalHeight(int monitor)
{
#if defined(PLATFORM_DESKTOP)
@@ -1833,6 +1842,7 @@ int GetMonitorPhysicalHeight(int monitor)
return 0;
}
+// Get selected monitor refresh rate
int GetMonitorRefreshRate(int monitor)
{
#if defined(PLATFORM_DESKTOP)
@@ -1866,7 +1876,7 @@ Vector2 GetWindowPosition(void)
return (Vector2){ (float)x, (float)y };
}
-// Get window scale DPI factor
+// Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void)
{
Vector2 scale = { 1.0f, 1.0f };
@@ -1900,7 +1910,7 @@ Vector2 GetWindowScaleDPI(void)
return scale;
}
-// Get the human-readable, UTF-8 encoded name of the primary monitor
+// Get the human-readable, UTF-8 encoded name of the selected monitor
const char *GetMonitorName(int monitor)
{
#if defined(PLATFORM_DESKTOP)
@@ -3897,30 +3907,6 @@ static bool InitGraphicsDevice(int width, int height)
return false;
}
- // NOTE: Getting video modes is not implemented in emscripten GLFW3 version
-#if defined(PLATFORM_DESKTOP)
- // Find monitor resolution
- GLFWmonitor *monitor = glfwGetPrimaryMonitor();
- if (!monitor)
- {
- TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
- return false;
- }
- const GLFWvidmode *mode = glfwGetVideoMode(monitor);
-
- CORE.Window.display.width = mode->width;
- CORE.Window.display.height = mode->height;
-
- // Set screen width/height to the display width/height if they are 0
- if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
- if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
-#endif // PLATFORM_DESKTOP
-
-#if defined(PLATFORM_WEB)
- CORE.Window.display.width = CORE.Window.screen.width;
- CORE.Window.display.height = CORE.Window.screen.height;
-#endif // PLATFORM_WEB
-
glfwDefaultWindowHints(); // Set default windows hints
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
//glfwWindowHint(GLFW_GREEN_BITS, 8); // Framebuffer green color component bits
@@ -4037,6 +4023,31 @@ static bool InitGraphicsDevice(int width, int height)
if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL);
#endif
+#if defined(PLATFORM_DESKTOP)
+ // Find monitor resolution
+ GLFWmonitor *monitor = glfwGetPrimaryMonitor();
+ if (!monitor)
+ {
+ TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
+ return false;
+ }
+
+ const GLFWvidmode *mode = glfwGetVideoMode(monitor);
+
+ CORE.Window.display.width = mode->width;
+ CORE.Window.display.height = mode->height;
+
+ // Set screen width/height to the display width/height if they are 0
+ if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
+ if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
+#endif // PLATFORM_DESKTOP
+
+#if defined(PLATFORM_WEB)
+ // NOTE: Getting video modes is not implemented in emscripten GLFW3 version
+ CORE.Window.display.width = CORE.Window.screen.width;
+ CORE.Window.display.height = CORE.Window.screen.height;
+#endif // PLATFORM_WEB
+
if (CORE.Window.fullscreen)
{
// remember center for switchinging from fullscreen to window
@@ -4126,6 +4137,7 @@ static bool InitGraphicsDevice(int width, int height)
glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback);
glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback);
glfwSetDropCallback(CORE.Window.handle, WindowDropCallback);
+
// Set input callback events
glfwSetKeyCallback(CORE.Window.handle, KeyCallback);
glfwSetCharCallback(CORE.Window.handle, CharCallback);
@@ -4258,6 +4270,7 @@ static bool InitGraphicsDevice(int width, int height)
drmModeFreeConnector(con);
}
}
+
if (!CORE.Window.connector)
{
TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
@@ -4303,18 +4316,20 @@ static bool InitGraphicsDevice(int width, int height)
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
const int fps = (CORE.Time.target > 0) ? (1.0/CORE.Time.target) : 60;
- // try to find an exact matching mode
+
+ // Try to find an exact matching mode
CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
- // if nothing found, try to find a nearly matching mode
- if (CORE.Window.modeIndex < 0)
- CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
- // if nothing found, try to find an exactly matching mode including interlaced
- if (CORE.Window.modeIndex < 0)
- CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
- // if nothing found, try to find a nearly matching mode including interlaced
- if (CORE.Window.modeIndex < 0)
- CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
- // if nothing found, there is no suitable mode
+
+ // If nothing found, try to find a nearly matching mode
+ if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
+
+ // If nothing found, try to find an exactly matching mode including interlaced
+ if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindExactConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
+
+ // If nothing found, try to find a nearly matching mode including interlaced
+ if (CORE.Window.modeIndex < 0) CORE.Window.modeIndex = FindNearestConnectorMode(CORE.Window.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
+
+ // If nothing found, there is no suitable mode
if (CORE.Window.modeIndex < 0)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");