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authorraysan5 <[email protected]>2021-10-13 19:22:47 +0200
committerraysan5 <[email protected]>2021-10-13 19:22:47 +0200
commit4e88160e785b9c278567f729766172c5455b2cd7 (patch)
treefd0640652d0317d98682bb26003cb6e8ca517fa7 /src
parenta1db0220a1582a568ce05257d1e5b602132602a1 (diff)
downloadraylib-4e88160e785b9c278567f729766172c5455b2cd7.tar.gz
raylib-4e88160e785b9c278567f729766172c5455b2cd7.zip
Update raylib.h
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h35
1 files changed, 17 insertions, 18 deletions
diff --git a/src/raylib.h b/src/raylib.h
index 1f2c0f20..dd7a68bb 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -5,7 +5,7 @@
* FEATURES:
* - NO external dependencies, all required libraries included with raylib
* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
-* MacOS, Haiku, UWP, Android, Raspberry Pi, HTML5.
+* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
* - Written in plain C code (C99) in PascalCase/camelCase notation
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
@@ -21,29 +21,28 @@
* - Bindings to multiple programming languages available!
*
* NOTES:
-* One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
-* One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
-* One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
-* One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
+* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
+* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
+* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
+* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
*
* DEPENDENCIES (included):
-* [core] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
+* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)
* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)
* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
*
* OPTIONAL DEPENDENCIES (included):
-* [core] msf_gif (Miles Fogle) for GIF recording
-* [core] sinfl (Micha Mettke) for DEFLATE decompression algorythm
-* [core] sdefl (Micha Mettke) for DEFLATE compression algorythm
-* [textures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
-* [textures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG)
-* [textures] stb_image_resize (Sean Barret) for image resizing algorithms
-* [textures] stb_perlin (Sean Barret) for Perlin noise image generation
-* [text] stb_truetype (Sean Barret) for ttf fonts loading
-* [text] stb_rect_pack (Sean Barret) for rectangles packing
-* [models] par_shapes (Philip Rideout) for parametric 3d shapes generation
-* [models] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
-* [models] cgltf (Johannes Kuhlmann) for models loading (glTF)
+* [rcore] msf_gif (Miles Fogle) for GIF recording
+* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorythm
+* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorythm
+* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
+* [rtextures] stb_image_write (Sean Barret) for image writting (BMP, TGA, PNG, JPG)
+* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms
+* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
+* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
+* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
+* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
+* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
* [raudio] dr_wav (David Reid) for WAV audio file loading
* [raudio] dr_flac (David Reid) for FLAC audio file loading
* [raudio] dr_mp3 (David Reid) for MP3 audio file loading