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authorvictorfisac <[email protected]>2016-07-18 14:08:34 +0200
committervictorfisac <[email protected]>2016-07-18 14:08:34 +0200
commit7a09043cba1b7d0d59587f82cb0627c965d557b9 (patch)
tree3096a90205a78fb3bb3d28faca2e101cdf479a52 /src
parent9fea631bfbe3d24565d100b55bbb0c43ae737374 (diff)
parentf5f3b4e095d89cb196f9156ed8fe7da95d697267 (diff)
downloadraylib-7a09043cba1b7d0d59587f82cb0627c965d557b9.tar.gz
raylib-7a09043cba1b7d0d59587f82cb0627c965d557b9.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'src')
-rw-r--r--src/Makefile6
-rw-r--r--src/audio.c496
-rw-r--r--src/audio.h44
-rw-r--r--src/core.c11
-rw-r--r--src/raylib.h15
-rw-r--r--src/rlgl.c875
-rw-r--r--src/rlgl.h25
-rw-r--r--src/shader_distortion.h106
-rw-r--r--src/shader_standard.h (renamed from src/standard_shader.h)3
-rw-r--r--src/shapes.c29
-rw-r--r--src/text.c17
11 files changed, 992 insertions, 635 deletions
diff --git a/src/Makefile b/src/Makefile
index 33b666b4..b37cccf8 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -49,10 +49,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
# define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used)
GRAPHICS = GRAPHICS_API_OPENGL_ES2
else
- # define raylib graphics api to use (OpenGL 1.1 by default)
- GRAPHICS ?= GRAPHICS_API_OPENGL_11
+ # define raylib graphics api to use (OpenGL 3.3 by default)
+ GRAPHICS ?= GRAPHICS_API_OPENGL_33
+ #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
- #GRAPHICS = GRAPHICS_API_OPENGL_33 # Uncomment to use OpenGL 3.3
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
GRAPHICS = GRAPHICS_API_OPENGL_ES2
diff --git a/src/audio.c b/src/audio.c
index a76a453f..38fefd12 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -2,13 +2,26 @@
*
* raylib.audio
*
-* Basic functions to manage Audio: InitAudioDevice, LoadAudioFiles, PlayAudioFiles
+* Basic functions to manage Audio:
+* Manage audio device (init/close)
+* Load and Unload audio files
+* Play/Stop/Pause/Resume loaded audio
+* Manage mixing channels
+* Manage raw audio context
*
* Uses external lib:
* OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html)
* stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
+* jar_xm - XM module file loading
+* jar_mod - MOD audio file loading
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
+* XM audio module support (jar_xm)
+* MOD audio module support (jar_mod)
+* Mixing channels support
+* Raw audio context support
+*
+* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -68,9 +81,9 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
-#define MAX_STREAM_BUFFERS 2 // Number of buffers for each alSource
-#define MAX_MIX_CHANNELS 4 // Number of open AL sources
+#define MAX_STREAM_BUFFERS 2 // Number of buffers for each source
#define MAX_MUSIC_STREAMS 2 // Number of simultanious music sources
+#define MAX_MIX_CHANNELS 4 // Number of mix channels (OpenAL sources)
#if defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID)
// NOTE: On RPI and Android should be lower to avoid frame-stalls
@@ -86,10 +99,10 @@
// Types and Structures Definition
//----------------------------------------------------------------------------------
-// Used to create custom audio streams that are not bound to a specific file. There can be
-// no more than 4 concurrent mixchannels in use. This is due to each active mixc being tied to
-// a dedicated mix channel.
-typedef struct MixChannel_t {
+// Used to create custom audio streams that are not bound to a specific file.
+// There can be no more than 4 concurrent mixchannels in use.
+// This is due to each active mixc being tied to a dedicated mix channel.
+typedef struct MixChannel {
unsigned short sampleRate; // default is 48000
unsigned char channels; // 1=mono,2=stereo
unsigned char mixChannel; // 0-3 or mixA-mixD, each mix channel can receive up to one dedicated audio stream
@@ -99,40 +112,40 @@ typedef struct MixChannel_t {
ALenum alFormat; // OpenAL format specifier
ALuint alSource; // OpenAL source
ALuint alBuffer[MAX_STREAM_BUFFERS]; // OpenAL sample buffer
-} MixChannel_t;
+} MixChannel;
// Music type (file streaming from memory)
// NOTE: Anything longer than ~10 seconds should be streamed into a mix channel...
typedef struct Music {
stb_vorbis *stream;
- jar_xm_context_t *xmctx; // XM chiptune context
- jar_mod_context_t modctx; // MOD chiptune context
- MixChannel_t *mixc; // mix channel
+ jar_xm_context_t *xmctx; // XM chiptune context
+ jar_mod_context_t modctx; // MOD chiptune context
+ MixChannel *mixc; // Mix channel
unsigned int totalSamplesLeft;
float totalLengthSeconds;
bool loop;
- bool chipTune; // chiptune is loaded?
+ bool chipTune; // chiptune is loaded?
bool enabled;
} Music;
// Audio errors registered
typedef enum {
- ERROR_RAW_CONTEXT_CREATION = 1,
- ERROR_XM_CONTEXT_CREATION = 2,
- ERROR_MOD_CONTEXT_CREATION = 4,
- ERROR_MIX_CHANNEL_CREATION = 8,
- ERROR_MUSIC_CHANNEL_CREATION = 16,
- ERROR_LOADING_XM = 32,
- ERROR_LOADING_MOD = 64,
- ERROR_LOADING_WAV = 128,
- ERROR_LOADING_OGG = 256,
- ERROR_OUT_OF_MIX_CHANNELS = 512,
- ERROR_EXTENSION_NOT_RECOGNIZED = 1024,
- ERROR_UNABLE_TO_OPEN_RRES_FILE = 2048,
- ERROR_INVALID_RRES_FILE = 4096,
- ERROR_INVALID_RRES_RESOURCE = 8192,
- ERROR_UNINITIALIZED_CHANNELS = 16384
+ ERROR_RAW_CONTEXT_CREATION = 1,
+ ERROR_XM_CONTEXT_CREATION = 2,
+ ERROR_MOD_CONTEXT_CREATION = 4,
+ ERROR_MIX_CHANNEL_CREATION = 8,
+ ERROR_MUSIC_CHANNEL_CREATION = 16,
+ ERROR_LOADING_XM = 32,
+ ERROR_LOADING_MOD = 64,
+ ERROR_LOADING_WAV = 128,
+ ERROR_LOADING_OGG = 256,
+ ERROR_OUT_OF_MIX_CHANNELS = 512,
+ ERROR_EXTENSION_NOT_RECOGNIZED = 1024,
+ ERROR_UNABLE_TO_OPEN_RRES_FILE = 2048,
+ ERROR_INVALID_RRES_FILE = 4096,
+ ERROR_INVALID_RRES_RESOURCE = 8192,
+ ERROR_UNINITIALIZED_CHANNELS = 16384
} AudioError;
#if defined(AUDIO_STANDALONE)
@@ -142,10 +155,10 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
-static Music musicChannels_g[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time
-static MixChannel_t *mixChannels_g[MAX_MIX_CHANNELS]; // What mix channels are currently active
+static Music musicStreams[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time
+static MixChannel *mixChannels[MAX_MIX_CHANNELS]; // Mix channels currently active (from music streams)
-static int lastAudioError = 0; // Registers last audio error
+static int lastAudioError = 0; // Registers last audio error
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@@ -157,13 +170,11 @@ static void UnloadWave(Wave wave); // Unload wave data
static bool BufferMusicStream(int index, int numBuffers); // Fill music buffers with data
static void EmptyMusicStream(int index); // Empty music buffers
-static MixChannel_t *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels.
-static void CloseMixChannel(MixChannel_t *mixc); // Frees mix channel
-static int BufferMixChannel(MixChannel_t *mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses
-static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer); // Fill buffer with zeros, returns number processed
-static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in
-static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in
-static int IsMusicStreamReadyForBuffering(int index); // Checks if music buffer is ready to be refilled
+static MixChannel *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint);
+static void CloseMixChannel(MixChannel *mixc); // Frees mix channel
+static int BufferMixChannel(MixChannel *mixc, void *data, int numberElements); // Pushes more audio data into mix channel
+//static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in
+//static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in
#if defined(AUDIO_STANDALONE)
const char *GetExtension(const char *fileName); // Get the extension for a filename
@@ -204,9 +215,9 @@ void InitAudioDevice(void)
// Close the audio device for all contexts
void CloseAudioDevice(void)
{
- for (int index=0; index<MAX_MUSIC_STREAMS; index++)
+ for (int index = 0; index < MAX_MUSIC_STREAMS; index++)
{
- if (musicChannels_g[index].mixc) StopMusicStream(index); // Stop music streaming and close current stream
+ if (musicStreams[index].mixc) StopMusicStream(index); // Stop music streaming and close current stream
}
ALCdevice *device;
@@ -221,7 +232,7 @@ void CloseAudioDevice(void)
alcCloseDevice(device);
}
-// True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+// Check if device has been initialized successfully
bool IsAudioDeviceReady(void)
{
ALCcontext *context = alcGetCurrentContext();
@@ -240,22 +251,22 @@ bool IsAudioDeviceReady(void)
// Module Functions Definition - Custom audio output
//----------------------------------------------------------------------------------
-// For streaming into mix channels.
-// The mixChannel is what audio muxing channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
-// exmple usage is InitMixChannel(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
-static MixChannel_t *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint)
+// Init mix channel for streaming
+// The mixChannel is what audio muxing channel you want to operate on, 0-3 are the ones available.
+// Each mix channel can only be used one at a time.
+static MixChannel *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint)
{
if (mixChannel >= MAX_MIX_CHANNELS) return NULL;
if (!IsAudioDeviceReady()) InitAudioDevice();
- if (!mixChannels_g[mixChannel])
+ if (!mixChannels[mixChannel])
{
- MixChannel_t *mixc = (MixChannel_t *)malloc(sizeof(MixChannel_t));
+ MixChannel *mixc = (MixChannel *)malloc(sizeof(MixChannel));
mixc->sampleRate = sampleRate;
mixc->channels = channels;
mixc->mixChannel = mixChannel;
mixc->floatingPoint = floatingPoint;
- mixChannels_g[mixChannel] = mixc;
+ mixChannels[mixChannel] = mixc;
// Setup OpenAL format
if (channels == 1)
@@ -280,7 +291,20 @@ static MixChannel_t *InitMixChannel(unsigned short sampleRate, unsigned char mix
alGenBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer);
// Fill buffers
- for (int i = 0; i < MAX_STREAM_BUFFERS; i++) FillAlBufferWithSilence(mixc, mixc->alBuffer[i]);
+ for (int i = 0; i < MAX_STREAM_BUFFERS; i++)
+ {
+ // Initialize buffer with zeros by default
+ if (mixc->floatingPoint)
+ {
+ float pcm[MUSIC_BUFFER_SIZE_FLOAT] = { 0.0f };
+ alBufferData(mixc->alBuffer[i], mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), mixc->sampleRate);
+ }
+ else
+ {
+ short pcm[MUSIC_BUFFER_SIZE_SHORT] = { 0 };
+ alBufferData(mixc->alBuffer[i], mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), mixc->sampleRate);
+ }
+ }
alSourceQueueBuffers(mixc->alSource, MAX_STREAM_BUFFERS, mixc->alBuffer);
mixc->playing = true;
@@ -293,7 +317,7 @@ static MixChannel_t *InitMixChannel(unsigned short sampleRate, unsigned char mix
}
// Frees buffer in mix channel
-static void CloseMixChannel(MixChannel_t *mixc)
+static void CloseMixChannel(MixChannel *mixc)
{
if (mixc)
{
@@ -314,18 +338,18 @@ static void CloseMixChannel(MixChannel_t *mixc)
// Delete source and buffers
alDeleteSources(1, &mixc->alSource);
alDeleteBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer);
- mixChannels_g[mixc->mixChannel] = NULL;
+ mixChannels[mixc->mixChannel] = NULL;
free(mixc);
mixc = NULL;
}
}
-// Pushes more audio data into mixc mix channel, only one buffer per call
+// Pushes more audio data into mix channel, only one buffer per call
// Call "BufferMixChannel(mixc, NULL, 0)" if you want to pause the audio.
-// @Returns number of samples that where processed.
-static int BufferMixChannel(MixChannel_t *mixc, void *data, int numberElements)
+// Returns number of samples that where processed.
+static int BufferMixChannel(MixChannel *mixc, void *data, int numberElements)
{
- if (!mixc || (mixChannels_g[mixc->mixChannel] != mixc)) return 0; // When there is two channels there must be an even number of samples
+ if (!mixc || (mixChannels[mixc->mixChannel] != mixc)) return 0; // When there is two channels there must be an even number of samples
if (!data || !numberElements)
{
@@ -368,28 +392,11 @@ static int BufferMixChannel(MixChannel_t *mixc, void *data, int numberElements)
return numberElements;
}
-// fill buffer with zeros, returns number processed
-static int FillAlBufferWithSilence(MixChannel_t *mixc, ALuint buffer)
-{
- if (mixc->floatingPoint)
- {
- float pcm[MUSIC_BUFFER_SIZE_FLOAT] = { 0.0f };
- alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), mixc->sampleRate);
-
- return MUSIC_BUFFER_SIZE_FLOAT;
- }
- else
- {
- short pcm[MUSIC_BUFFER_SIZE_SHORT] = { 0 };
- alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), mixc->sampleRate);
-
- return MUSIC_BUFFER_SIZE_SHORT;
- }
-}
-
+/*
+// Convert data from short to float
// example usage:
-// short sh[3] = {1,2,3};float fl[3];
-// ResampleShortToFloat(sh,fl,3);
+// short sh[3] = {1,2,3};float fl[3];
+// ResampleShortToFloat(sh,fl,3);
static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len)
{
for (int i = 0; i < len; i++)
@@ -399,9 +406,10 @@ static void ResampleShortToFloat(short *shorts, float *floats, unsigned short le
}
}
+// Convert data from float to short
// example usage:
-// char ch[3] = {1,2,3};float fl[3];
-// ResampleByteToFloat(ch,fl,3);
+// char ch[3] = {1,2,3};float fl[3];
+// ResampleByteToFloat(ch,fl,3);
static void ResampleByteToFloat(char *chars, float *floats, unsigned short len)
{
for (int i = 0; i < len; i++)
@@ -410,43 +418,55 @@ static void ResampleByteToFloat(char *chars, float *floats, unsigned short len)
else floats[i] = (float)chars[i]/128.0f;
}
}
+*/
-// used to output raw audio streams, returns negative numbers on error, + number represents the mix channel index
-// if floating point is false the data size is 16bit short, otherwise it is float 32bit
-RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint)
+// Initialize raw audio mix channel for audio buffering
+// NOTE: Returns mix channel index or -1 if it fails (errors are registered on lastAudioError)
+int InitRawMixChannel(int sampleRate, int channels, bool floatingPoint)
{
int mixIndex;
+
for (mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot
{
- if (mixChannels_g[mixIndex] == NULL) break;
- else if (mixIndex == (MAX_MIX_CHANNELS - 1)) return ERROR_OUT_OF_MIX_CHANNELS; // error
+ if (mixChannels[mixIndex] == NULL) break;
+ else if (mixIndex == (MAX_MIX_CHANNELS - 1))
+ {
+ lastAudioError = ERROR_OUT_OF_MIX_CHANNELS;
+ return -1;
+ }
}
if (InitMixChannel(sampleRate, mixIndex, channels, floatingPoint)) return mixIndex;
- else return ERROR_RAW_CONTEXT_CREATION; // error
-}
-
-void CloseRawAudioContext(RawAudioContext ctx)
-{
- if (mixChannels_g[ctx]) CloseMixChannel(mixChannels_g[ctx]);
+ else
+ {
+ lastAudioError = ERROR_RAW_CONTEXT_CREATION;
+ return -1;
+ }
}
-// if 0 is returned, the buffers are still full and you need to keep trying with the same data until a + number is returned.
-// any + number returned is the number of samples that was processed and passed into buffer.
-// data either needs to be array of floats or shorts.
-int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements)
+// Buffers data directly to raw mix channel
+// if 0 is returned, buffers are still full and you need to keep trying with the same data
+// otherwise it will return number of samples buffered.
+// NOTE: Data could be either be an array of floats or shorts, depending on the created context
+int BufferRawAudioContext(int ctx, void *data, unsigned short numberElements)
{
int numBuffered = 0;
if (ctx >= 0)
{
- MixChannel_t* mixc = mixChannels_g[ctx];
+ MixChannel *mixc = mixChannels[ctx];
numBuffered = BufferMixChannel(mixc, data, numberElements);
}
return numBuffered;
}
+// Closes and frees raw mix channel
+void CloseRawAudioContext(int ctx)
+{
+ if (mixChannels[ctx]) CloseMixChannel(mixChannels[ctx]);
+}
+
//----------------------------------------------------------------------------------
// Module Functions Definition - Sounds loading and playing (.WAV)
//----------------------------------------------------------------------------------
@@ -804,25 +824,25 @@ void SetSoundPitch(Sound sound, float pitch)
//----------------------------------------------------------------------------------
// Start music playing (open stream)
-// returns 0 on success
+// returns 0 on success or error code
int PlayMusicStream(int index, char *fileName)
{
int mixIndex;
- if (musicChannels_g[index].stream || musicChannels_g[index].xmctx) return ERROR_UNINITIALIZED_CHANNELS; // error
+ if (musicStreams[index].stream || musicStreams[index].xmctx) return ERROR_UNINITIALIZED_CHANNELS; // error
for (mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot
{
- if (mixChannels_g[mixIndex] == NULL) break;
+ if (mixChannels[mixIndex] == NULL) break;
else if (mixIndex == (MAX_MIX_CHANNELS - 1)) return ERROR_OUT_OF_MIX_CHANNELS; // error
}
if (strcmp(GetExtension(fileName),"ogg") == 0)
{
// Open audio stream
- musicChannels_g[index].stream = stb_vorbis_open_filename(fileName, NULL, NULL);
+ musicStreams[index].stream = stb_vorbis_open_filename(fileName, NULL, NULL);
- if (musicChannels_g[index].stream == NULL)
+ if (musicStreams[index].stream == NULL)
{
TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName);
return ERROR_LOADING_OGG; // error
@@ -830,53 +850,53 @@ int PlayMusicStream(int index, char *fileName)
else
{
// Get file info
- stb_vorbis_info info = stb_vorbis_get_info(musicChannels_g[index].stream);
+ stb_vorbis_info info = stb_vorbis_get_info(musicStreams[index].stream);
TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate);
TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels);
TraceLog(DEBUG, "[%s] Temp memory required: %i", fileName, info.temp_memory_required);
- musicChannels_g[index].loop = true; // We loop by default
- musicChannels_g[index].enabled = true;
+ musicStreams[index].loop = true; // We loop by default
+ musicStreams[index].enabled = true;
- musicChannels_g[index].totalSamplesLeft = (unsigned int)stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * info.channels;
- musicChannels_g[index].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(musicChannels_g[index].stream);
+ musicStreams[index].totalSamplesLeft = (unsigned int)stb_vorbis_stream_length_in_samples(musicStreams[index].stream) * info.channels;
+ musicStreams[index].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(musicStreams[index].stream);
if (info.channels == 2)
{
- musicChannels_g[index].mixc = InitMixChannel(info.sample_rate, mixIndex, 2, false);
- musicChannels_g[index].mixc->playing = true;
+ musicStreams[index].mixc = InitMixChannel(info.sample_rate, mixIndex, 2, false);
+ musicStreams[index].mixc->playing = true;
}
else
{
- musicChannels_g[index].mixc = InitMixChannel(info.sample_rate, mixIndex, 1, false);
- musicChannels_g[index].mixc->playing = true;
+ musicStreams[index].mixc = InitMixChannel(info.sample_rate, mixIndex, 1, false);
+ musicStreams[index].mixc->playing = true;
}
- if (!musicChannels_g[index].mixc) return ERROR_LOADING_OGG; // error
+ if (!musicStreams[index].mixc) return ERROR_LOADING_OGG; // error
}
}
else if (strcmp(GetExtension(fileName),"xm") == 0)
{
// only stereo is supported for xm
- if (!jar_xm_create_context_from_file(&musicChannels_g[index].xmctx, 48000, fileName))
+ if (!jar_xm_create_context_from_file(&musicStreams[index].xmctx, 48000, fileName))
{
- musicChannels_g[index].chipTune = true;
- musicChannels_g[index].loop = true;
- jar_xm_set_max_loop_count(musicChannels_g[index].xmctx, 0); // infinite number of loops
- musicChannels_g[index].totalSamplesLeft = (unsigned int)jar_xm_get_remaining_samples(musicChannels_g[index].xmctx);
- musicChannels_g[index].totalLengthSeconds = ((float)musicChannels_g[index].totalSamplesLeft) / 48000.f;
- musicChannels_g[index].enabled = true;
+ musicStreams[index].chipTune = true;
+ musicStreams[index].loop = true;
+ jar_xm_set_max_loop_count(musicStreams[index].xmctx, 0); // infinite number of loops
+ musicStreams[index].totalSamplesLeft = (unsigned int)jar_xm_get_remaining_samples(musicStreams[index].xmctx);
+ musicStreams[index].totalLengthSeconds = ((float)musicStreams[index].totalSamplesLeft)/48000.0f;
+ musicStreams[index].enabled = true;
- TraceLog(INFO, "[%s] XM number of samples: %i", fileName, musicChannels_g[index].totalSamplesLeft);
- TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, musicChannels_g[index].totalLengthSeconds);
+ TraceLog(INFO, "[%s] XM number of samples: %i", fileName, musicStreams[index].totalSamplesLeft);
+ TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, musicStreams[index].totalLengthSeconds);
- musicChannels_g[index].mixc = InitMixChannel(48000, mixIndex, 2, true);
+ musicStreams[index].mixc = InitMixChannel(48000, mixIndex, 2, true);
- if (!musicChannels_g[index].mixc) return ERROR_XM_CONTEXT_CREATION; // error
+ if (!musicStreams[index].mixc) return ERROR_XM_CONTEXT_CREATION; // error
- musicChannels_g[index].mixc->playing = true;
+ musicStreams[index].mixc->playing = true;
}
else
{
@@ -886,24 +906,24 @@ int PlayMusicStream(int index, char *fileName)
}
else if (strcmp(GetExtension(fileName),"mod") == 0)
{
- jar_mod_init(&musicChannels_g[index].modctx);
+ jar_mod_init(&musicStreams[index].modctx);
- if (jar_mod_load_file(&musicChannels_g[index].modctx, fileName))
+ if (jar_mod_load_file(&musicStreams[index].modctx, fileName))
{
- musicChannels_g[index].chipTune = true;
- musicChannels_g[index].loop = true;
- musicChannels_g[index].totalSamplesLeft = (unsigned int)jar_mod_max_samples(&musicChannels_g[index].modctx);
- musicChannels_g[index].totalLengthSeconds = ((float)musicChannels_g[index].totalSamplesLeft) / 48000.f;
- musicChannels_g[index].enabled = true;
+ musicStreams[index].chipTune = true;
+ musicStreams[index].loop = true;
+ musicStreams[index].totalSamplesLeft = (unsigned int)jar_mod_max_samples(&musicStreams[index].modctx);
+ musicStreams[index].totalLengthSeconds = ((float)musicStreams[index].totalSamplesLeft)/48000.0f;
+ musicStreams[index].enabled = true;
- TraceLog(INFO, "[%s] MOD number of samples: %i", fileName, musicChannels_g[index].totalSamplesLeft);
- TraceLog(INFO, "[%s] MOD track length: %11.6f sec", fileName, musicChannels_g[index].totalLengthSeconds);
+ TraceLog(INFO, "[%s] MOD number of samples: %i", fileName, musicStreams[index].totalSamplesLeft);
+ TraceLog(INFO, "[%s] MOD track length: %11.6f sec", fileName, musicStreams[index].totalLengthSeconds);
- musicChannels_g[index].mixc = InitMixChannel(48000, mixIndex, 2, false);
+ musicStreams[index].mixc = InitMixChannel(48000, mixIndex, 2, false);
- if (!musicChannels_g[index].mixc) return ERROR_MOD_CONTEXT_CREATION; // error
+ if (!musicStreams[index].mixc) return ERROR_MOD_CONTEXT_CREATION; // error
- musicChannels_g[index].mixc->playing = true;
+ musicStreams[index].mixc->playing = true;
}
else
{
@@ -920,30 +940,75 @@ int PlayMusicStream(int index, char *fileName)
return 0; // normal return
}
-// Stop music playing for individual music index of musicChannels_g array (close stream)
+// Stop music playing for individual music index of musicStreams array (close stream)
void StopMusicStream(int index)
{
- if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc)
+ if (index < MAX_MUSIC_STREAMS && musicStreams[index].mixc)
{
- CloseMixChannel(musicChannels_g[index].mixc);
+ CloseMixChannel(musicStreams[index].mixc);
- if (musicChannels_g[index].xmctx)
- jar_xm_free_context(musicChannels_g[index].xmctx);
- else if (musicChannels_g[index].modctx.mod_loaded)
- jar_mod_unload(&musicChannels_g[index].modctx);
+ if (musicStreams[index].xmctx)
+ jar_xm_free_context(musicStreams[index].xmctx);
+ else if (musicStreams[index].modctx.mod_loaded)
+ jar_mod_unload(&musicStreams[index].modctx);
else
- stb_vorbis_close(musicChannels_g[index].stream);
+ stb_vorbis_close(musicStreams[index].stream);
- musicChannels_g[index].enabled = false;
+ musicStreams[index].enabled = false;
- if (musicChannels_g[index].stream || musicChannels_g[index].xmctx)
+ if (musicStreams[index].stream || musicStreams[index].xmctx)
{
- musicChannels_g[index].stream = NULL;
- musicChannels_g[index].xmctx = NULL;
+ musicStreams[index].stream = NULL;
+ musicStreams[index].xmctx = NULL;
}
}
}
+// Update (re-fill) music buffers if data already processed
+void UpdateMusicStream(int index)
+{
+ ALenum state;
+ bool active = true;
+ ALint processed = 0;
+
+ // Determine if music stream is ready to be written
+ alGetSourcei(musicStreams[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed);
+
+ if (musicStreams[index].mixc->playing && (index < MAX_MUSIC_STREAMS) && musicStreams[index].enabled && musicStreams[index].mixc && (processed > 0))
+ {
+ active = BufferMusicStream(index, processed);
+
+ if (!active && musicStreams[index].loop)
+ {
+ if (musicStreams[index].chipTune)
+ {
+ if(musicStreams[index].modctx.mod_loaded) jar_mod_seek_start(&musicStreams[index].modctx);
+
+ musicStreams[index].totalSamplesLeft = musicStreams[index].totalLengthSeconds*48000.0f;
+ }
+ else
+ {
+ stb_vorbis_seek_start(musicStreams[index].stream);
+ musicStreams[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(musicStreams[index].stream)*musicStreams[index].mixc->channels;
+ }
+
+ // Determine if music stream is ready to be written
+ alGetSourcei(musicStreams[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed);
+
+ active = BufferMusicStream(index, processed);
+ }
+
+ if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data...");
+
+ alGetSourcei(musicStreams[index].mixc->alSource, AL_SOURCE_STATE, &state);
+
+ if (state != AL_PLAYING && active) alSourcePlay(musicStreams[index].mixc->alSource);
+
+ if (!active) StopMusicStream(index);
+
+ }
+}
+
//get number of music channels active at this time, this does not mean they are playing
int GetMusicStreamCount(void)
{
@@ -952,7 +1017,7 @@ int GetMusicStreamCount(void)
// Find empty music slot
for (int musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++)
{
- if(musicChannels_g[musicIndex].stream != NULL || musicChannels_g[musicIndex].chipTune) musicCount++;
+ if(musicStreams[musicIndex].stream != NULL || musicStreams[musicIndex].chipTune) musicCount++;
}
return musicCount;
@@ -962,11 +1027,11 @@ int GetMusicStreamCount(void)
void PauseMusicStream(int index)
{
// Pause music stream if music available!
- if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc && musicChannels_g[index].enabled)
+ if (index < MAX_MUSIC_STREAMS && musicStreams[index].mixc && musicStreams[index].enabled)
{
TraceLog(INFO, "Pausing music stream");
- alSourcePause(musicChannels_g[index].mixc->alSource);
- musicChannels_g[index].mixc->playing = false;
+ alSourcePause(musicStreams[index].mixc->alSource);
+ musicStreams[index].mixc->playing = false;
}
}
@@ -976,15 +1041,15 @@ void ResumeMusicStream(int index)
// Resume music playing... if music available!
ALenum state;
- if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc)
+ if (index < MAX_MUSIC_STREAMS && musicStreams[index].mixc)
{
- alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state);
+ alGetSourcei(musicStreams[index].mixc->alSource, AL_SOURCE_STATE, &state);
if (state == AL_PAUSED)
{
TraceLog(INFO, "Resuming music stream");
- alSourcePlay(musicChannels_g[index].mixc->alSource);
- musicChannels_g[index].mixc->playing = true;
+ alSourcePlay(musicStreams[index].mixc->alSource);
+ musicStreams[index].mixc->playing = true;
}
}
}
@@ -995,9 +1060,9 @@ bool IsMusicPlaying(int index)
bool playing = false;
ALint state;
- if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc)
+ if (index < MAX_MUSIC_STREAMS && musicStreams[index].mixc)
{
- alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state);
+ alGetSourcei(musicStreams[index].mixc->alSource, AL_SOURCE_STATE, &state);
if (state == AL_PLAYING) playing = true;
}
@@ -1008,18 +1073,18 @@ bool IsMusicPlaying(int index)
// Set volume for music
void SetMusicVolume(int index, float volume)
{
- if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc)
+ if (index < MAX_MUSIC_STREAMS && musicStreams[index].mixc)
{
- alSourcef(musicChannels_g[index].mixc->alSource, AL_GAIN, volume);
+ alSourcef(musicStreams[index].mixc->alSource, AL_GAIN, volume);
}
}
// Set pitch for music
void SetMusicPitch(int index, float pitch)
{
- if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc)
+ if (index < MAX_MUSIC_STREAMS && musicStreams[index].mixc)
{
- alSourcef(musicChannels_g[index].mixc->alSource, AL_PITCH, pitch);
+ alSourcef(musicStreams[index].mixc->alSource, AL_PITCH, pitch);
}
}
@@ -1028,8 +1093,8 @@ float GetMusicTimeLength(int index)
{
float totalSeconds;
- if (musicChannels_g[index].chipTune) totalSeconds = (float)musicChannels_g[index].totalLengthSeconds;
- else totalSeconds = stb_vorbis_stream_length_in_seconds(musicChannels_g[index].stream);
+ if (musicStreams[index].chipTune) totalSeconds = (float)musicStreams[index].totalLengthSeconds;
+ else totalSeconds = stb_vorbis_stream_length_in_seconds(musicStreams[index].stream);
return totalSeconds;
}
@@ -1039,24 +1104,24 @@ float GetMusicTimePlayed(int index)
{
float secondsPlayed = 0.0f;
- if (index < MAX_MUSIC_STREAMS && musicChannels_g[index].mixc)
+ if (index < MAX_MUSIC_STREAMS && musicStreams[index].mixc)
{
- if (musicChannels_g[index].chipTune && musicChannels_g[index].xmctx)
+ if (musicStreams[index].chipTune && musicStreams[index].xmctx)
{
uint64_t samples;
- jar_xm_get_position(musicChannels_g[index].xmctx, NULL, NULL, NULL, &samples);
- secondsPlayed = (float)samples / (48000.f * musicChannels_g[index].mixc->channels); // Not sure if this is the correct value
+ jar_xm_get_position(musicStreams[index].xmctx, NULL, NULL, NULL, &samples);
+ secondsPlayed = (float)samples/(48000.0f*musicStreams[index].mixc->channels); // Not sure if this is the correct value
}
- else if(musicChannels_g[index].chipTune && musicChannels_g[index].modctx.mod_loaded)
+ else if(musicStreams[index].chipTune && musicStreams[index].modctx.mod_loaded)
{
- long numsamp = jar_mod_current_samples(&musicChannels_g[index].modctx);
- secondsPlayed = (float)numsamp / (48000.f);
+ long numsamp = jar_mod_current_samples(&musicStreams[index].modctx);
+ secondsPlayed = (float)numsamp/(48000.0f);
}
else
{
- int totalSamples = stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * musicChannels_g[index].mixc->channels;
- int samplesPlayed = totalSamples - musicChannels_g[index].totalSamplesLeft;
- secondsPlayed = (float)samplesPlayed / (musicChannels_g[index].mixc->sampleRate * musicChannels_g[index].mixc->channels);
+ int totalSamples = stb_vorbis_stream_length_in_samples(musicStreams[index].stream)*musicStreams[index].mixc->channels;
+ int samplesPlayed = totalSamples - musicStreams[index].totalSamplesLeft;
+ secondsPlayed = (float)samplesPlayed/(musicStreams[index].mixc->sampleRate*musicStreams[index].mixc->channels);
}
}
@@ -1076,30 +1141,30 @@ static bool BufferMusicStream(int index, int numBuffers)
int size = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts
bool active = true; // We can get more data from stream (not finished)
- if (musicChannels_g[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
+ if (musicStreams[index].chipTune) // There is no end of stream for xmfiles, once the end is reached zeros are generated for non looped chiptunes.
{
for (int i = 0; i < numBuffers; i++)
{
- if (musicChannels_g[index].modctx.mod_loaded)
+ if (musicStreams[index].modctx.mod_loaded)
{
- if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) size = MUSIC_BUFFER_SIZE_SHORT/2;
- else size = musicChannels_g[index].totalSamplesLeft/2;
+ if (musicStreams[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) size = MUSIC_BUFFER_SIZE_SHORT/2;
+ else size = musicStreams[index].totalSamplesLeft/2;
- jar_mod_fillbuffer(&musicChannels_g[index].modctx, pcm, size, 0 );
- BufferMixChannel(musicChannels_g[index].mixc, pcm, size*2);
+ jar_mod_fillbuffer(&musicStreams[index].modctx, pcm, size, 0 );
+ BufferMixChannel(musicStreams[index].mixc, pcm, size*2);
}
- else if (musicChannels_g[index].xmctx)
+ else if (musicStreams[index].xmctx)
{
- if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_FLOAT) size = MUSIC_BUFFER_SIZE_FLOAT/2;
- else size = musicChannels_g[index].totalSamplesLeft/2;
+ if (musicStreams[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_FLOAT) size = MUSIC_BUFFER_SIZE_FLOAT/2;
+ else size = musicStreams[index].totalSamplesLeft/2;
- jar_xm_generate_samples(musicChannels_g[index].xmctx, pcmf, size); // reads 2*readlen shorts and moves them to buffer+size memory location
- BufferMixChannel(musicChannels_g[index].mixc, pcmf, size*2);
+ jar_xm_generate_samples(musicStreams[index].xmctx, pcmf, size); // reads 2*readlen shorts and moves them to buffer+size memory location
+ BufferMixChannel(musicStreams[index].mixc, pcmf, size*2);
}
- musicChannels_g[index].totalSamplesLeft -= size;
+ musicStreams[index].totalSamplesLeft -= size;
- if (musicChannels_g[index].totalSamplesLeft <= 0)
+ if (musicStreams[index].totalSamplesLeft <= 0)
{
active = false;
break;
@@ -1108,16 +1173,16 @@ static bool BufferMusicStream(int index, int numBuffers)
}
else
{
- if (musicChannels_g[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) size = MUSIC_BUFFER_SIZE_SHORT;
- else size = musicChannels_g[index].totalSamplesLeft;
+ if (musicStreams[index].totalSamplesLeft >= MUSIC_BUFFER_SIZE_SHORT) size = MUSIC_BUFFER_SIZE_SHORT;
+ else size = musicStreams[index].totalSamplesLeft;
for (int i = 0; i < numBuffers; i++)
{
- int streamedBytes = stb_vorbis_get_samples_short_interleaved(musicChannels_g[index].stream, musicChannels_g[index].mixc->channels, pcm, size);
- BufferMixChannel(musicChannels_g[index].mixc, pcm, streamedBytes * musicChannels_g[index].mixc->channels);
- musicChannels_g[index].totalSamplesLeft -= streamedBytes * musicChannels_g[index].mixc->channels;
+ int streamedBytes = stb_vorbis_get_samples_short_interleaved(musicStreams[index].stream, musicStreams[index].mixc->channels, pcm, size);
+ BufferMixChannel(musicStreams[index].mixc, pcm, streamedBytes * musicStreams[index].mixc->channels);
+ musicStreams[index].totalSamplesLeft -= streamedBytes * musicStreams[index].mixc->channels;
- if (musicChannels_g[index].totalSamplesLeft <= 0)
+ if (musicStreams[index].totalSamplesLeft <= 0)
{
active = false;
break;
@@ -1134,63 +1199,16 @@ static void EmptyMusicStream(int index)
ALuint buffer = 0;
int queued = 0;
- alGetSourcei(musicChannels_g[index].mixc->alSource, AL_BUFFERS_QUEUED, &queued);
+ alGetSourcei(musicStreams[index].mixc->alSource, AL_BUFFERS_QUEUED, &queued);
while (queued > 0)
{
- alSourceUnqueueBuffers(musicChannels_g[index].mixc->alSource, 1, &buffer);
+ alSourceUnqueueBuffers(musicStreams[index].mixc->alSource, 1, &buffer);
queued--;
}
}
-// Determine if a music stream is ready to be written
-static int IsMusicStreamReadyForBuffering(int index)
-{
- ALint processed = 0;
- alGetSourcei(musicChannels_g[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed);
- return processed;
-}
-
-// Update (re-fill) music buffers if data already processed
-void UpdateMusicStream(int index)
-{
- ALenum state;
- bool active = true;
- int numBuffers = IsMusicStreamReadyForBuffering(index);
-
- if (musicChannels_g[index].mixc->playing && (index < MAX_MUSIC_STREAMS) && musicChannels_g[index].enabled && musicChannels_g[index].mixc && numBuffers)
- {
- active = BufferMusicStream(index, numBuffers);
-
- if (!active && musicChannels_g[index].loop)
- {
- if (musicChannels_g[index].chipTune)
- {
- if(musicChannels_g[index].modctx.mod_loaded) jar_mod_seek_start(&musicChannels_g[index].modctx);
-
- musicChannels_g[index].totalSamplesLeft = musicChannels_g[index].totalLengthSeconds * 48000.f;
- }
- else
- {
- stb_vorbis_seek_start(musicChannels_g[index].stream);
- musicChannels_g[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(musicChannels_g[index].stream) * musicChannels_g[index].mixc->channels;
- }
-
- active = BufferMusicStream(index, IsMusicStreamReadyForBuffering(index));
- }
-
- if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data...");
-
- alGetSourcei(musicChannels_g[index].mixc->alSource, AL_SOURCE_STATE, &state);
-
- if (state != AL_PLAYING && active) alSourcePlay(musicChannels_g[index].mixc->alSource);
-
- if (!active) StopMusicStream(index);
-
- }
-}
-
// Load WAV file into Wave structure
static Wave LoadWAV(const char *fileName)
{
diff --git a/src/audio.h b/src/audio.h
index fe72d866..b6850911 100644
--- a/src/audio.h
+++ b/src/audio.h
@@ -2,13 +2,26 @@
*
* raylib.audio
*
-* Basic functions to manage Audio: InitAudioDevice, LoadAudioFiles, PlayAudioFiles
+* Basic functions to manage Audio:
+* Manage audio device (init/close)
+* Load and Unload audio files
+* Play/Stop/Pause/Resume loaded audio
+* Manage mixing channels
+* Manage raw audio context
*
* Uses external lib:
* OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html)
* stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
+* jar_xm - XM module file loading
+* jar_mod - MOD audio file loading
*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
+* XM audio module support (jar_xm)
+* MOD audio module support (jar_mod)
+* Mixing channels support
+* Raw audio context support
+*
+* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -49,23 +62,19 @@
// Sound source type
typedef struct Sound {
- unsigned int source;
- unsigned int buffer;
- AudioError error; // if there was any error during the creation or use of this Sound
+ unsigned int source; // Sound audio source id
+ unsigned int buffer; // Sound audio buffer id
} Sound;
// Wave type, defines audio wave data
typedef struct Wave {
void *data; // Buffer data pointer
unsigned int dataSize; // Data size in bytes
- unsigned int sampleRate;
- short bitsPerSample;
+ unsigned int sampleRate; // Samples per second to be played
+ short bitsPerSample; // Sample size in bits
short channels;
} Wave;
-typedef int RawAudioContext;
-
-
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
#endif
@@ -80,7 +89,7 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
void InitAudioDevice(void); // Initialize audio device and context
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
-bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
+bool IsAudioDeviceReady(void); // Check if device has been initialized successfully
Sound LoadSound(char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
@@ -100,17 +109,14 @@ void PauseMusicStream(int index); // Pause music p
void ResumeMusicStream(int index); // Resume playing paused music
bool IsMusicPlaying(int index); // Check if music is playing
void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
+void SetMusicPitch(int index, float pitch); // Set pitch for a music (1.0 is base level)
float GetMusicTimeLength(int index); // Get music time length (in seconds)
float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
-int GetMusicStreamCount(void);
-void SetMusicPitch(int index, float pitch);
-
-// used to output raw audio streams, returns negative numbers on error
-// if floating point is false the data size is 16bit short, otherwise it is float 32bit
-RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
+int GetMusicStreamCount(void); // Get number of streams loaded
-void CloseRawAudioContext(RawAudioContext ctx);
-int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered
+int InitRawMixChannel(int sampleRate, int channels, bool floatingPoint); // Initialize raw audio mix channel for audio buffering
+int BufferRawMixChannel(int mixc, void *data, unsigned short numberElements); // Buffers data directly to raw mix channel
+void CloseRawMixChannel(int mixc); // Closes and frees raw mix channel
#ifdef __cplusplus
}
diff --git a/src/core.c b/src/core.c
index 107fc0a0..a3253d79 100644
--- a/src/core.c
+++ b/src/core.c
@@ -181,11 +181,10 @@ static uint64_t baseTime; // Base time measure for hi-res timer
static bool windowShouldClose = false; // Flag to set window for closing
#endif
-static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...)
+// Display size-related data
+static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...)
static int screenWidth, screenHeight; // Screen width and height (used render area)
-static int renderWidth, renderHeight; // Framebuffer width and height (render area)
- // NOTE: Framebuffer could include black bars
-
+static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required)
static int renderOffsetX = 0; // Offset X from render area (must be divided by 2)
static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2)
static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
@@ -214,7 +213,7 @@ static bool cursorHidden; // Track if cursor is hidden
#endif
static Vector2 mousePosition; // Mouse position on screen
-static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
+static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
#if defined(PLATFORM_DESKTOP)
static char **dropFilesPath; // Store dropped files paths as strings
@@ -226,7 +225,7 @@ static double updateTime, drawTime; // Time measures for update and draw
static double frameTime; // Time measure for one frame
static double targetTime = 0.0; // Desired time for one frame, if 0 not applied
-static char configFlags = 0; // Configuration flags (bit based)
+static char configFlags = 0; // Configuration flags (bit based)
static bool showLogo = false; // Track if showing logo at init is enabled
//----------------------------------------------------------------------------------
diff --git a/src/raylib.h b/src/raylib.h
index 227f83f2..e3a17ebb 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -431,8 +431,8 @@ typedef struct Model {
// Light type
typedef struct LightData {
unsigned int id; // Light unique id
- int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
bool enabled; // Light enabled
+ int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
Vector3 position; // Light position
Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
@@ -468,8 +468,6 @@ typedef struct Wave {
short channels;
} Wave;
-typedef int RawAudioContext;
-
// Texture formats
// NOTE: Support depends on OpenGL version and platform
typedef enum {
@@ -895,17 +893,10 @@ void PauseMusicStream(int index); // Pause music p
void ResumeMusicStream(int index); // Resume playing paused music
bool IsMusicPlaying(int index); // Check if music is playing
void SetMusicVolume(int index, float volume); // Set volume for music (1.0 is max level)
+void SetMusicPitch(int index, float pitch); // Set pitch for a music (1.0 is base level)
float GetMusicTimeLength(int index); // Get current music time length (in seconds)
float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
-int GetMusicStreamCount(void);
-void SetMusicPitch(int index, float pitch);
-
-// used to output raw audio streams, returns negative numbers on error
-// if floating point is false the data size is 16bit short, otherwise it is float 32bit
-RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
-
-void CloseRawAudioContext(RawAudioContext ctx);
-int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered
+int GetMusicStreamCount(void); // Get number of streams loaded
#ifdef __cplusplus
}
diff --git a/src/rlgl.c b/src/rlgl.c
index a71142b0..defbe04f 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -31,7 +31,7 @@
#include <stdio.h> // Required for: fopen(), fclose(), fread()... [Used only on ReadTextFile()]
#include <stdlib.h> // Required for: malloc(), free(), rand()
#include <string.h> // Required for: strcmp(), strlen(), strtok()
-#include <math.h> // Required for: atan()
+#include <math.h> // Required for: atan2()
#ifndef RLGL_STANDALONE
#include "raymath.h" // Required for Vector3 and Matrix functions
@@ -54,12 +54,11 @@
#include <OpenGL/gl3.h> // OpenGL 3 library for OSX
#else
#define GLAD_IMPLEMENTATION
-#if defined(RLGL_STANDALONE)
- #include "glad.h" // GLAD extensions loading library, includes OpenGL headers
-#else
- #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers
-#endif
-
+ #if defined(RLGL_STANDALONE)
+ #include "glad.h" // GLAD extensions loading library, includes OpenGL headers
+ #else
+ #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers
+ #endif
#endif
#endif
@@ -74,7 +73,11 @@
#endif
#if !defined(GRAPHICS_API_OPENGL_11) && !defined(RLGL_NO_STANDARD_SHADER)
- #include "standard_shader.h" // Standard shader to embed
+ #include "shader_standard.h" // Standard shader to be embedded
+#endif
+
+#if !defined(GRAPHICS_API_OPENGL_11) && !defined(RLGL_NO_DISTORTION_SHADER)
+ #include "shader_distortion.h" // Distortion shader to be embedded
#endif
//#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code
@@ -82,6 +85,12 @@
#include "external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
#endif
+#if defined(RLGL_STANDALONE)
+ #define OCULUSAPI
+#else
+ #define OCULUSAPI static
+#endif
+
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@@ -188,6 +197,29 @@ typedef struct {
//Guint fboId;
} DrawCall;
+// Head-Mounted-Display device parameters
+typedef struct {
+ int hResolution; // HMD horizontal resolution in pixels
+ int vResolution; // HMD vertical resolution in pixels
+ float hScreenSize; // HMD horizontal size in meters
+ float vScreenSize; // HMD vertical size in meters
+ float vScreenCenter; // HMD screen center in meters
+ float eyeToScreenDistance; // HMD distance between eye and display in meters
+ float lensSeparationDistance; // HMD lens separation distance in meters
+ float interpupillaryDistance; // HMD IPD (distance between pupils) in meters
+ float distortionK[4]; // HMD lens distortion constant parameters
+ float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
+} VrDeviceInfo;
+
+// VR Stereo rendering configuration for simulator
+typedef struct {
+ RenderTexture2D stereoFbo; // VR stereo rendering framebuffer
+ Shader distortionShader; // VR stereo rendering distortion shader
+ //Rectangle eyesViewport[2]; // VR stereo rendering eyes viewports
+ Matrix eyesProjection[2]; // VR stereo rendering eyes projection matrices
+ Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
+} VrStereoConfig;
+
#if defined(RLGL_OCULUS_SUPPORT)
typedef struct OculusBuffer {
ovrTextureSwapChain textureChain;
@@ -230,9 +262,9 @@ static DrawMode currentDrawMode;
static float currentDepth = -1.0f;
-static DynamicBuffer lines;
-static DynamicBuffer triangles;
-static DynamicBuffer quads;
+static DynamicBuffer lines; // Default dynamic buffer for lines data
+static DynamicBuffer triangles; // Default dynamic buffer for triangles data
+static DynamicBuffer quads; // Default dynamic buffer for quads data (used to draw textures)
// Default buffers draw calls
static DrawCall *draws;
@@ -244,9 +276,10 @@ static int tempBufferCount = 0;
static bool useTempBuffer = false;
// Shader Programs
-static Shader defaultShader;
-static Shader standardShader; // Lazy initialization when GetStandardShader()
-static Shader currentShader; // By default, defaultShader
+static Shader defaultShader; // Basic shader, support vertex color and diffuse texture
+static Shader standardShader; // Shader with support for lighting and materials
+ // NOTE: Lazy initialization when GetStandardShader()
+static Shader currentShader; // Shader to be used on rendering (by default, defaultShader)
static bool standardShaderLoaded = false; // Flag to track if standard shader has been loaded
// Flags for supported extensions
@@ -257,10 +290,6 @@ static bool texCompETC1Supported = false; // ETC1 texture compression support
static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
static bool texCompPVRTSupported = false; // PVR texture compression support
static bool texCompASTCSupported = false; // ASTC texture compression support
-
-// Lighting data
-static Light lights[MAX_LIGHTS]; // Lights pool
-static int lightsCount; // Counts current enabled physic objects
#endif
#if defined(RLGL_OCULUS_SUPPORT)
@@ -274,17 +303,14 @@ static OculusMirror mirror; // Oculus mirror texture and fbo
static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
#endif
-static bool oculusReady = false; // Oculus device ready flag
-static bool oculusSimulator = false; // Oculus device simulator
-static bool vrEnabled = false; // VR experience enabled (Oculus device or simulator)
-static bool vrControl = true; // VR controlled by user code, instead of internally
-
-static RenderTexture2D stereoFbo;
-static Shader distortionShader;
-
-// Compressed textures support flags
-static bool texCompDXTSupported = false; // DDS texture compression support
-static bool npotSupported = false; // NPOT textures full support
+// VR global variables
+static VrDeviceInfo hmd; // Current VR device info
+static VrStereoConfig vrConfig; // VR stereo configuration for simulator
+static bool vrDeviceReady = false; // VR device ready flag
+static bool vrSimulator = false; // VR simulator enabled flag
+static bool vrEnabled = false; // VR experience enabled (device or simulator)
+static bool vrRendering = true; // VR stereo rendering enabled/disabled flag
+ // NOTE: This flag is useful to render data over stereo image (i.e. FPS)
#if defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: VAO functionality is exposed through extensions (OES)
@@ -294,6 +320,10 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
//static PFNGLISVERTEXARRAYOESPROC glIsVertexArray; // NOTE: Fails in WebGL, omitted
#endif
+// Compressed textures support flags
+static bool texCompDXTSupported = false; // DDS texture compression support
+static bool npotSupported = false; // NPOT textures full support
+
static int blendMode = 0; // Track current blending mode
// White texture useful for plain color polys (required by shader)
@@ -303,6 +333,10 @@ static unsigned int whiteTexture;
static int screenWidth; // Default framebuffer width
static int screenHeight; // Default framebuffer height
+// Lighting data
+static Light lights[MAX_LIGHTS]; // Lights pool
+static int lightsCount = 0; // Enabled lights counter
+
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
@@ -321,15 +355,26 @@ static void UpdateDefaultBuffers(void); // Update default internal buffers (
static void DrawDefaultBuffers(int eyesCount); // Draw default internal buffers vertex data
static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
+// Configure stereo rendering (including distortion shader) with HMD device parameters
+static void SetStereoConfig(VrDeviceInfo info);
+
// Set internal projection and modelview matrix depending on eyes tracking data
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
static void SetShaderLights(Shader shader); // Sets shader uniform values for lights array
-static char *ReadTextFile(const char *fileName);
+static char *ReadTextFile(const char *fileName); // Read chars array from text file
#endif
#if defined(RLGL_OCULUS_SUPPORT)
+#if !defined(RLGL_STANDALONE)
+static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
+static void CloseOculusDevice(void); // Close Oculus device
+static void UpdateOculusTracking(void); // Update Oculus head position-orientation tracking
+static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
+static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
+#endif
+
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
@@ -339,6 +384,8 @@ static OculusLayer InitOculusLayer(ovrSession session);
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
#endif
+
+
#if defined(GRAPHICS_API_OPENGL_11)
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
@@ -1216,7 +1263,7 @@ void rlglDraw(void)
// NOTE: Default buffers upload and draw
UpdateDefaultBuffers();
- if (vrEnabled && vrControl) DrawDefaultBuffers(2);
+ if (vrEnabled && vrRendering) DrawDefaultBuffers(2);
else DrawDefaultBuffers(1);
#endif
}
@@ -1849,6 +1896,8 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
glTexCoordPointer(2, GL_FLOAT, 0, mesh.texcoords); // Pointer to texture coords array
if (mesh.normals != NULL) glNormalPointer(GL_FLOAT, 0, mesh.normals); // Pointer to normals array
if (mesh.colors != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, mesh.colors); // Pointer to colors array
+
+ // TODO: Support OpenGL 1.1 lighting system
rlPushMatrix();
rlMultMatrixf(MatrixToFloat(transform));
@@ -2453,27 +2502,36 @@ Light CreateLight(int type, Vector3 position, Color diffuse)
{
Light light = NULL;
-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
- // Allocate dynamic memory
- light = (Light)malloc(sizeof(LightData));
-
- // Initialize light values with generic values
- light->id = lightsCount;
- light->type = type;
- light->enabled = true;
-
- light->position = position;
- light->target = (Vector3){ 0.0f, 0.0f, 0.0f };
- light->intensity = 1.0f;
- light->diffuse = diffuse;
-
- // Add new light to the array
- lights[lightsCount] = light;
-
- // Increase enabled lights count
- lightsCount++;
-#else
- // TODO: Support OpenGL 1.1 lighting system
+ if (lightsCount < MAX_LIGHTS)
+ {
+ // Allocate dynamic memory
+ light = (Light)malloc(sizeof(LightData));
+
+ // Initialize light values with generic values
+ light->id = lightsCount;
+ light->type = type;
+ light->enabled = true;
+
+ light->position = position;
+ light->target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ light->intensity = 1.0f;
+ light->diffuse = diffuse;
+
+ // Add new light to the array
+ lights[lightsCount] = light;
+
+ // Increase enabled lights count
+ lightsCount++;
+ }
+ else
+ {
+ TraceLog(WARNING, "Too many lights, only supported up to %i lights", MAX_LIGHTS);
+
+ // NOTE: Returning latest created light to avoid crashes
+ light = lights[lightsCount];
+ }
+
+#if defined(GRAPHICS_API_OPENGL_11)
TraceLog(WARNING, "Lighting currently not supported on OpenGL 1.1");
#endif
@@ -2483,157 +2541,170 @@ Light CreateLight(int type, Vector3 position, Color diffuse)
// Destroy a light and take it out of the list
void DestroyLight(Light light)
{
-#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
- // Free dynamic memory allocation
- free(lights[light->id]);
-
- // Remove *obj from the pointers array
- for (int i = light->id; i < lightsCount; i++)
+ if (light != NULL)
{
- // Resort all the following pointers of the array
- if ((i + 1) < lightsCount)
+ // Free dynamic memory allocation
+ free(lights[light->id]);
+
+ // Remove *obj from the pointers array
+ for (int i = light->id; i < lightsCount; i++)
{
- lights[i] = lights[i + 1];
- lights[i]->id = lights[i + 1]->id;
+ // Resort all the following pointers of the array
+ if ((i + 1) < lightsCount)
+ {
+ lights[i] = lights[i + 1];
+ lights[i]->id = lights[i + 1]->id;
+ }
+ else free(lights[i]);
}
- else free(lights[i]);
+
+ // Decrease enabled physic objects count
+ lightsCount--;
}
-
- // Decrease enabled physic objects count
- lightsCount--;
-#endif
}
// Init VR device (or simulator)
// NOTE: If device is not available, it fallbacks to default device (simulator)
+// NOTE: It modifies the global variable: VrDeviceInfo hmd
void InitVrDevice(int hmdDevice)
{
-#if defined(RLGL_OCULUS_SUPPORT)
- // Initialize Oculus device
- ovrResult result = ovr_Initialize(NULL);
- if (OVR_FAILURE(result))
- {
- TraceLog(WARNING, "OVR: Could not initialize Oculus device");
- oculusReady = false;
- }
- else
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
+ switch (hmdDevice)
{
- result = ovr_Create(&session, &luid);
- if (OVR_FAILURE(result))
+ case HMD_DEFAULT_DEVICE: TraceLog(INFO, "Initializing default VR Device (Oculus Rift CV1)");
+ case HMD_OCULUS_RIFT_DK2:
+ case HMD_OCULUS_RIFT_CV1:
{
- TraceLog(WARNING, "OVR: Could not create Oculus session");
- ovr_Shutdown();
- oculusReady = false;
- }
- else
- {
- hmdDesc = ovr_GetHmdDesc(session);
-
- TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
- TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
- TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
- TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
- //TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
- TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
-
- // NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
- // ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
-
- // Initialize Oculus Buffers
- layer = InitOculusLayer(session);
- buffer = LoadOculusBuffer(session, layer.width, layer.height);
- mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
- layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
-
- // Recenter OVR tracking origin
- ovr_RecenterTrackingOrigin(session);
-
- oculusReady = true;
- vrEnabled = true;
- }
- }
+#if defined(RLGL_OCULUS_SUPPORT)
+ vrDeviceReady = InitOculusDevice();
#else
- oculusReady = false;
+ TraceLog(WARNING, "Oculus Rift not supported by default, recompile raylib with Oculus support");
#endif
+ } break;
+ case HMD_VALVE_HTC_VIVE:
+ case HMD_SAMSUNG_GEAR_VR:
+ case HMD_GOOGLE_CARDBOARD:
+ case HMD_SONY_PLAYSTATION_VR:
+ case HMD_RAZER_OSVR:
+ case HMD_FOVE_VR: TraceLog(WARNING, "VR Device not supported");
+ default: break;
+ }
- if (!oculusReady)
+ if (!vrDeviceReady)
{
- TraceLog(WARNING, "HMD Device not found: Initializing VR simulator");
+ TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)");
+ if (hmdDevice == HMD_OCULUS_RIFT_DK2)
+ {
+ // Oculus Rift DK2 parameters
+ hmd.hResolution = 1280; // HMD horizontal resolution in pixels
+ hmd.vResolution = 800; // HMD vertical resolution in pixels
+ hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
+ hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
+ hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
+ hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
+ hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
+ hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
+ hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
+ hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
+ hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
+ hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
+ hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
+ hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
+ hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
+ hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
+ }
+ else if ((hmdDevice == HMD_DEFAULT_DEVICE) || (hmdDevice == HMD_OCULUS_RIFT_CV1))
+ {
+ // Oculus Rift CV1 parameters
+ // NOTE: CV1 represents a complete HMD redesign compared to previous versions,
+ // new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
+ // previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
+ // I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
+ // but result is not the same obtained with Oculus PC SDK.
+ hmd.hResolution = 2160; // HMD horizontal resolution in pixels
+ hmd.vResolution = 1200; // HMD vertical resolution in pixels
+ hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
+ hmd.vScreenSize = 0.0669; // HMD vertical size in meters
+ hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
+ hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
+ hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
+ hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
+ hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
+ hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
+ hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
+ hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
+ hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
+ hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
+ hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
+ hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
+ }
+
// Initialize framebuffer and textures for stereo rendering
- stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
+ // NOTE: screen size should match HMD aspect ratio
+ vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
- // Load oculus-distortion shader (oculus parameters setup internally)
- // TODO: Embed coulus distortion shader (in this function like default shader?)
- distortionShader = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/distortion.fs");
+ // Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
+ vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
+ if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
+
+ SetStereoConfig(hmd);
- oculusSimulator = true;
+ vrSimulator = true;
vrEnabled = true;
}
+#endif
+
+#if defined(GRAPHICS_API_OPENGL_11)
+ TraceLog(WARNING, "VR device or simulator not supported on OpenGL 1.1");
+#endif
}
// Close VR device (or simulator)
void CloseVrDevice(void)
{
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#if defined(RLGL_OCULUS_SUPPORT)
- if (oculusReady)
- {
- UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
- UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
-
- ovr_Destroy(session); // Free Oculus session data
- ovr_Shutdown(); // Close Oculus device connection
- }
+ if (vrDeviceReady) CloseOculusDevice();
else
#endif
{
- // Unload stereo framebuffer and texture
- rlDeleteRenderTextures(stereoFbo);
-
- // Unload oculus-distortion shader
- UnloadShader(distortionShader);
+ rlDeleteRenderTextures(vrConfig.stereoFbo); // Unload stereo framebuffer and texture
+ UnloadShader(vrConfig.distortionShader); // Unload distortion shader
}
-
- oculusReady = false;
+#endif
+ vrDeviceReady = false;
}
// Detect if VR device is available
bool IsVrDeviceReady(void)
{
- return (oculusReady || oculusSimulator) && vrEnabled;
+ return (vrDeviceReady || vrSimulator) && vrEnabled;
}
// Enable/Disable VR experience (device or simulator)
void ToggleVrMode(void)
{
- vrEnabled = !vrEnabled;
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
+ if (vrDeviceReady || vrSimulator) vrEnabled = !vrEnabled;
+ else vrEnabled = false;
+
+ if (!vrEnabled)
+ {
+ // Reset viewport and default projection-modelview matrices
+ rlViewport(0, 0, screenWidth, screenHeight);
+ projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
+ MatrixTranspose(&projection);
+ modelview = MatrixIdentity();
+ }
+#endif
}
// Update VR tracking (position and orientation)
void UpdateVrTracking(void)
{
#if defined(RLGL_OCULUS_SUPPORT)
- if (oculusReady)
- {
- frameIndex++;
-
- ovrPosef eyePoses[2];
- ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
-
- layer.eyeLayer.RenderPose[0] = eyePoses[0];
- layer.eyeLayer.RenderPose[1] = eyePoses[1];
-
- // Get session status information
- ovrSessionStatus sessionStatus;
- ovr_GetSessionStatus(session, &sessionStatus);
-
- if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
- if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
- //if (sessionStatus.HmdPresent) // HMD is present.
- //if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
- //if (sessionStatus.HmdMounted) // HMD is on the user's head.
- //if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
- }
+ if (vrDeviceReady) UpdateOculusTracking();
else
#endif
{
@@ -2641,122 +2712,20 @@ void UpdateVrTracking(void)
}
}
-// Set internal projection and modelview matrix depending on eyes tracking data
-static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
-{
- if (vrEnabled)
- {
- Matrix eyeProjection = matProjection;
- Matrix eyeModelView = matModelView;
-
-#if defined(RLGL_OCULUS_SUPPORT)
- if (oculusReady)
- {
- rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
- layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
-
- Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
- layer.eyeLayer.RenderPose[eye].Orientation.y,
- layer.eyeLayer.RenderPose[eye].Orientation.z,
- layer.eyeLayer.RenderPose[eye].Orientation.w };
- QuaternionInvert(&eyeRenderPose);
- Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
- Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
- -layer.eyeLayer.RenderPose[eye].Position.y,
- -layer.eyeLayer.RenderPose[eye].Position.z);
-
- Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement
- eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
-
- eyeProjection = layer.eyeProjections[eye];
- }
- else
-#endif
- {
- // Setup viewport and projection/modelview matrices using tracking data
- rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
-
- static float IPD = 0.064f; // InterpupillaryDistance
- float HScreenSize = 0.14976f;
- float VScreenSize = 0.0936f; // HScreenSize/(1280.0f/800.0f) (DK2)
- float VScreenCenter = 0.04675f; // VScreenSize/2
- float EyeToScreenDistance = 0.041f;
- float LensSeparationDistance = 0.064f; //0.0635f (DK1)
-
- // NOTE: fovy value obtained from device parameters (Oculus Rift CV1)
- float halfScreenDistance = VScreenSize/2.0f;
- float fovy = 2.0f*atan(halfScreenDistance/EyeToScreenDistance)*RAD2DEG;
-
- float viewCenter = (float)HScreenSize*0.25f;
- float eyeProjectionShift = viewCenter - LensSeparationDistance*0.5f;
- float projectionCenterOffset = eyeProjectionShift/(float)HScreenSize; //4.0f*eyeProjectionShift/(float)HScreenSize;
-/*
- static float scale[2] = { 0.25, 0.45 };
-
- if (IsKeyDown(KEY_RIGHT)) scale[0] += 0.01;
- else if (IsKeyDown(KEY_LEFT)) scale[0] -= 0.01;
- else if (IsKeyDown(KEY_UP)) scale[1] += 0.01;
- else if (IsKeyDown(KEY_DOWN)) scale[1] -= 0.01;
-
- SetShaderValue(distortionShader, GetShaderLocation(distortionShader, "Scale"), scale, 2);
-
- if (IsKeyDown(KEY_N)) IPD += 0.02;
- else if (IsKeyDown(KEY_M)) IPD -= 0.02;
-*/
- // The matrixes for offsetting the projection and view for each eye, to achieve stereo effect
- Vector3 projectionOffset = { -projectionCenterOffset, 0.0f, 0.0f };
-
- // Camera movement might seem more natural if we model the head.
- // Our axis of rotation is the base of our head, so we might want to add
- // some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions.
- Vector3 viewOffset = { -IPD/2.0f, 0.075f, 0.045f };
-
- // Negate the left eye versions
- if (eye == 0)
- {
- projectionOffset.x *= -1.0f;
- viewOffset.x *= -1.0f;
- }
-
- // Adjust the view and projection matrixes
- // View matrix is translated based on the eye offset
- Matrix projCenter = MatrixPerspective(fovy, (double)((float)screenWidth*0.5f)/(double)screenHeight, 0.01, 1000.0);
-
- Matrix projTranslation = MatrixTranslate(projectionOffset.x, projectionOffset.y, projectionOffset.z);
- Matrix viewTranslation = MatrixTranslate(viewOffset.x, viewOffset.y, viewOffset.z);
-
- eyeProjection = MatrixMultiply(projCenter, projTranslation); // projection
- eyeModelView = MatrixMultiply(matModelView, viewTranslation); // modelview
-
- MatrixTranspose(&eyeProjection);
- }
-
- SetMatrixModelview(eyeModelView);
- SetMatrixProjection(eyeProjection);
- }
-}
-
// Begin Oculus drawing configuration
void BeginVrDrawing(void)
{
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#if defined(RLGL_OCULUS_SUPPORT)
- if (oculusReady)
+ if (vrDeviceReady)
{
- GLuint currentTexId;
- int currentIndex;
-
- ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, &currentIndex);
- ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, &currentTexId);
-
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
- //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
+ BeginOculusDrawing();
}
else
#endif
{
// Setup framebuffer for stereo rendering
- rlEnableRenderTexture(stereoFbo.id);
+ rlEnableRenderTexture(vrConfig.stereoFbo.id);
}
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
@@ -2768,26 +2737,18 @@ void BeginVrDrawing(void)
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
rlClearScreenBuffers(); // Clear current framebuffer(s)
- vrControl = true;
+ vrRendering = true;
+#endif
}
// End Oculus drawing process (and desktop mirror)
void EndVrDrawing(void)
{
+#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#if defined(RLGL_OCULUS_SUPPORT)
- if (oculusReady)
+ if (vrDeviceReady)
{
- // Unbind current framebuffer (Oculus buffer)
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
-
- ovr_CommitTextureSwapChain(session, buffer.textureChain);
-
- ovrLayerHeader *layers = &layer.eyeLayer.Header;
- ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
-
- // Blit mirror texture to back buffer
- BlitOculusMirror(session, mirror);
+ EndOculusDrawing();
}
else
#endif
@@ -2808,9 +2769,9 @@ void EndVrDrawing(void)
rlLoadIdentity(); // Reset internal modelview matrix
// Draw RenderTexture (stereoFbo) using distortion shader
- currentShader = distortionShader;
+ currentShader = vrConfig.distortionShader;
- rlEnableTexture(stereoFbo.texture.id);
+ rlEnableTexture(vrConfig.stereoFbo.texture.id);
rlPushMatrix();
rlBegin(RL_QUADS);
@@ -2823,15 +2784,15 @@ void EndVrDrawing(void)
// Bottom-right corner for texture and quad
rlTexCoord2f(0.0f, 0.0f);
- rlVertex2f(0.0f, stereoFbo.texture.height);
+ rlVertex2f(0.0f, vrConfig.stereoFbo.texture.height);
// Top-right corner for texture and quad
rlTexCoord2f(1.0f, 0.0f);
- rlVertex2f(stereoFbo.texture.width, stereoFbo.texture.height);
+ rlVertex2f(vrConfig.stereoFbo.texture.width, vrConfig.stereoFbo.texture.height);
// Top-left corner for texture and quad
rlTexCoord2f(1.0f, 1.0f);
- rlVertex2f(stereoFbo.texture.width, 0.0f);
+ rlVertex2f(vrConfig.stereoFbo.texture.width, 0.0f);
rlEnd();
rlPopMatrix();
@@ -2845,7 +2806,8 @@ void EndVrDrawing(void)
rlDisableDepthTest();
- vrControl = false;
+ vrRendering = false;
+#endif
}
//----------------------------------------------------------------------------------
@@ -3625,72 +3587,79 @@ static void UnloadDefaultBuffers(void)
// NOTE: It would be far easier with shader UBOs but are not supported on OpenGL ES 2.0f
static void SetShaderLights(Shader shader)
{
- int locPoint = glGetUniformLocation(shader.id, "lightsCount");
- glUniform1i(locPoint, lightsCount);
-
+ int locPoint = -1;
char locName[32] = "lights[x].position\0";
- for (int i = 0; i < lightsCount; i++)
+ for (int i = 0; i < MAX_LIGHTS; i++)
{
locName[7] = '0' + i;
-
- memcpy(&locName[10], "enabled\0", strlen("enabled\0") + 1);
- locPoint = GetShaderLocation(shader, locName);
- glUniform1i(locPoint, lights[i]->enabled);
-
- memcpy(&locName[10], "type\0", strlen("type\0") + 1);
- locPoint = GetShaderLocation(shader, locName);
- glUniform1i(locPoint, lights[i]->type);
-
- memcpy(&locName[10], "diffuse\0", strlen("diffuse\0") + 2);
- locPoint = glGetUniformLocation(shader.id, locName);
- glUniform4f(locPoint, (float)lights[i]->diffuse.r/255, (float)lights[i]->diffuse.g/255, (float)lights[i]->diffuse.b/255, (float)lights[i]->diffuse.a/255);
-
- memcpy(&locName[10], "intensity\0", strlen("intensity\0"));
- locPoint = glGetUniformLocation(shader.id, locName);
- glUniform1f(locPoint, lights[i]->intensity);
-
- switch (lights[i]->type)
+
+ if (lights[i] != NULL) // Only upload registered lights data
{
- case LIGHT_POINT:
- {
- memcpy(&locName[10], "position\0", strlen("position\0") + 1);
- locPoint = GetShaderLocation(shader, locName);
- glUniform3f(locPoint, lights[i]->position.x, lights[i]->position.y, lights[i]->position.z);
-
- memcpy(&locName[10], "radius\0", strlen("radius\0") + 2);
- locPoint = GetShaderLocation(shader, locName);
- glUniform1f(locPoint, lights[i]->radius);
- } break;
- case LIGHT_DIRECTIONAL:
- {
- memcpy(&locName[10], "direction\0", strlen("direction\0") + 2);
- locPoint = GetShaderLocation(shader, locName);
- Vector3 direction = { lights[i]->target.x - lights[i]->position.x, lights[i]->target.y - lights[i]->position.y, lights[i]->target.z - lights[i]->position.z };
- VectorNormalize(&direction);
- glUniform3f(locPoint, direction.x, direction.y, direction.z);
- } break;
- case LIGHT_SPOT:
+ memcpy(&locName[10], "enabled\0", strlen("enabled\0") + 1);
+ locPoint = GetShaderLocation(shader, locName);
+ glUniform1i(locPoint, lights[i]->enabled);
+
+ memcpy(&locName[10], "type\0", strlen("type\0") + 1);
+ locPoint = GetShaderLocation(shader, locName);
+ glUniform1i(locPoint, lights[i]->type);
+
+ memcpy(&locName[10], "diffuse\0", strlen("diffuse\0") + 2);
+ locPoint = glGetUniformLocation(shader.id, locName);
+ glUniform4f(locPoint, (float)lights[i]->diffuse.r/255, (float)lights[i]->diffuse.g/255, (float)lights[i]->diffuse.b/255, (float)lights[i]->diffuse.a/255);
+
+ memcpy(&locName[10], "intensity\0", strlen("intensity\0"));
+ locPoint = glGetUniformLocation(shader.id, locName);
+ glUniform1f(locPoint, lights[i]->intensity);
+
+ switch (lights[i]->type)
{
- memcpy(&locName[10], "position\0", strlen("position\0") + 1);
- locPoint = GetShaderLocation(shader, locName);
- glUniform3f(locPoint, lights[i]->position.x, lights[i]->position.y, lights[i]->position.z);
-
- memcpy(&locName[10], "direction\0", strlen("direction\0") + 2);
- locPoint = GetShaderLocation(shader, locName);
-
- Vector3 direction = { lights[i]->target.x - lights[i]->position.x, lights[i]->target.y - lights[i]->position.y, lights[i]->target.z - lights[i]->position.z };
- VectorNormalize(&direction);
- glUniform3f(locPoint, direction.x, direction.y, direction.z);
-
- memcpy(&locName[10], "coneAngle\0", strlen("coneAngle\0"));
- locPoint = GetShaderLocation(shader, locName);
- glUniform1f(locPoint, lights[i]->coneAngle);
- } break;
- default: break;
+ case LIGHT_POINT:
+ {
+ memcpy(&locName[10], "position\0", strlen("position\0") + 1);
+ locPoint = GetShaderLocation(shader, locName);
+ glUniform3f(locPoint, lights[i]->position.x, lights[i]->position.y, lights[i]->position.z);
+
+ memcpy(&locName[10], "radius\0", strlen("radius\0") + 2);
+ locPoint = GetShaderLocation(shader, locName);
+ glUniform1f(locPoint, lights[i]->radius);
+ } break;
+ case LIGHT_DIRECTIONAL:
+ {
+ memcpy(&locName[10], "direction\0", strlen("direction\0") + 2);
+ locPoint = GetShaderLocation(shader, locName);
+ Vector3 direction = { lights[i]->target.x - lights[i]->position.x, lights[i]->target.y - lights[i]->position.y, lights[i]->target.z - lights[i]->position.z };
+ VectorNormalize(&direction);
+ glUniform3f(locPoint, direction.x, direction.y, direction.z);
+ } break;
+ case LIGHT_SPOT:
+ {
+ memcpy(&locName[10], "position\0", strlen("position\0") + 1);
+ locPoint = GetShaderLocation(shader, locName);
+ glUniform3f(locPoint, lights[i]->position.x, lights[i]->position.y, lights[i]->position.z);
+
+ memcpy(&locName[10], "direction\0", strlen("direction\0") + 2);
+ locPoint = GetShaderLocation(shader, locName);
+
+ Vector3 direction = { lights[i]->target.x - lights[i]->position.x, lights[i]->target.y - lights[i]->position.y, lights[i]->target.z - lights[i]->position.z };
+ VectorNormalize(&direction);
+ glUniform3f(locPoint, direction.x, direction.y, direction.z);
+
+ memcpy(&locName[10], "coneAngle\0", strlen("coneAngle\0"));
+ locPoint = GetShaderLocation(shader, locName);
+ glUniform1f(locPoint, lights[i]->coneAngle);
+ } break;
+ default: break;
+ }
+
+ // TODO: Pass to the shader any other required data from LightData struct
+ }
+ else // Not enabled lights
+ {
+ memcpy(&locName[10], "enabled\0", strlen("enabled\0") + 1);
+ locPoint = GetShaderLocation(shader, locName);
+ glUniform1i(locPoint, 0);
}
-
- // TODO: Pass to the shader any other required data from LightData struct
}
}
@@ -3727,6 +3696,124 @@ static char *ReadTextFile(const char *fileName)
return text;
}
+
+// Configure stereo rendering (including distortion shader) with HMD device parameters
+static void SetStereoConfig(VrDeviceInfo hmd)
+{
+ // Compute aspect ratio
+ float aspect = ((float)hmd.hResolution*0.5f)/(float)hmd.vResolution;
+
+ // Compute lens parameters
+ float lensShift = (hmd.hScreenSize*0.25f - hmd.lensSeparationDistance*0.5f)/hmd.hScreenSize;
+ float leftLensCenter[2] = { 0.25 + lensShift, 0.5f };
+ float rightLensCenter[2] = { 0.75 - lensShift, 0.5f };
+ float leftScreenCenter[2] = { 0.25f, 0.5f };
+ float rightScreenCenter[2] = { 0.75f, 0.5f };
+
+ // Compute distortion scale parameters
+ // NOTE: To get lens max radius, lensShift must be normalized to [-1..1]
+ float lensRadius = fabsf(-1.0f - 4.0f*lensShift);
+ float lensRadiusSq = lensRadius*lensRadius;
+ float distortionScale = hmd.distortionK[0] +
+ hmd.distortionK[1]*lensRadiusSq +
+ hmd.distortionK[2]*lensRadiusSq*lensRadiusSq +
+ hmd.distortionK[3]*lensRadiusSq*lensRadiusSq*lensRadiusSq;
+
+ TraceLog(DEBUG, "VR: Distortion Scale: %f", distortionScale);
+
+ float normScreenWidth = 0.5f;
+ float normScreenHeight = 1.0f;
+ float scaleIn[2] = { 2/normScreenWidth, 2/normScreenHeight/aspect };
+ float scale[2] = { normScreenWidth*0.5/distortionScale, normScreenHeight*0.5*aspect/distortionScale };
+
+ TraceLog(DEBUG, "VR: Distortion Shader: LeftLensCenter = { %f, %f }", leftLensCenter[0], leftLensCenter[1]);
+ TraceLog(DEBUG, "VR: Distortion Shader: RightLensCenter = { %f, %f }", rightLensCenter[0], rightLensCenter[1]);
+ TraceLog(DEBUG, "VR: Distortion Shader: Scale = { %f, %f }", scale[0], scale[1]);
+ TraceLog(DEBUG, "VR: Distortion Shader: ScaleIn = { %f, %f }", scaleIn[0], scaleIn[1]);
+
+ // Update distortion shader with lens and distortion-scale parameters
+ SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "leftLensCenter"), leftLensCenter, 2);
+ SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "rightLensCenter"), rightLensCenter, 2);
+ SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "leftScreenCenter"), leftScreenCenter, 2);
+ SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "rightScreenCenter"), rightScreenCenter, 2);
+
+ SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "scale"), scale, 2);
+ SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "scaleIn"), scaleIn, 2);
+ SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "hmdWarpParam"), hmd.distortionK, 4);
+ SetShaderValue(vrConfig.distortionShader, GetShaderLocation(vrConfig.distortionShader, "chromaAbParam"), hmd.chromaAbCorrection, 4);
+
+ // Fovy is normally computed with: 2*atan2(hmd.vScreenSize, 2*hmd.eyeToScreenDistance)*RAD2DEG
+ // ...but with lens distortion it is increased (see Oculus SDK Documentation)
+ //float fovy = 2.0f*atan2(hmd.vScreenSize*0.5f*distortionScale, hmd.eyeToScreenDistance)*RAD2DEG; // Really need distortionScale?
+ float fovy = 2.0f*atan2(hmd.vScreenSize*0.5f, hmd.eyeToScreenDistance)*RAD2DEG;
+
+ // Compute camera projection matrices
+ float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1]
+ Matrix proj = MatrixPerspective(fovy, aspect, 0.01, 1000.0);
+ vrConfig.eyesProjection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f));
+ vrConfig.eyesProjection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f));
+
+ // NOTE: Projection matrices must be transposed due to raymath convention
+ MatrixTranspose(&vrConfig.eyesProjection[0]);
+ MatrixTranspose(&vrConfig.eyesProjection[1]);
+
+ // Compute camera transformation matrices
+ // NOTE: Camera movement might seem more natural if we model the head.
+ // Our axis of rotation is the base of our head, so we might want to add
+ // some y (base of head to eye level) and -z (center of head to eye protrusion) to the camera positions.
+ vrConfig.eyesViewOffset[0] = MatrixTranslate(-hmd.interpupillaryDistance*0.5f, 0.075f, 0.045f);
+ vrConfig.eyesViewOffset[1] = MatrixTranslate(hmd.interpupillaryDistance*0.5f, 0.075f, 0.045f);
+
+ // Compute eyes Viewports
+ //vrConfig.eyesViewport[0] = (Rectangle){ 0, 0, hmd.hResolution/2, hmd.vResolution };
+ //vrConfig.eyesViewport[1] = (Rectangle){ hmd.hResolution/2, 0, hmd.hResolution/2, hmd.vResolution };
+}
+
+// Set internal projection and modelview matrix depending on eyes tracking data
+static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
+{
+ if (vrEnabled)
+ {
+ Matrix eyeProjection = matProjection;
+ Matrix eyeModelView = matModelView;
+
+#if defined(RLGL_OCULUS_SUPPORT)
+ if (vrDeviceReady)
+ {
+ rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
+ layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
+
+ Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
+ layer.eyeLayer.RenderPose[eye].Orientation.y,
+ layer.eyeLayer.RenderPose[eye].Orientation.z,
+ layer.eyeLayer.RenderPose[eye].Orientation.w };
+ QuaternionInvert(&eyeRenderPose);
+ Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
+ Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
+ -layer.eyeLayer.RenderPose[eye].Position.y,
+ -layer.eyeLayer.RenderPose[eye].Position.z);
+
+ Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement
+ eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
+
+ eyeProjection = layer.eyeProjections[eye];
+ }
+ else
+#endif
+ {
+ // Setup viewport and projection/modelview matrices using tracking data
+ rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
+
+ // Apply view offset to modelview matrix
+ eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
+
+ eyeProjection = vrConfig.eyesProjection[eye];
+ }
+
+ SetMatrixModelview(eyeModelView);
+ SetMatrixProjection(eyeProjection);
+ }
+}
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#if defined(GRAPHICS_API_OPENGL_11)
@@ -3857,6 +3944,116 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
#endif
#if defined(RLGL_OCULUS_SUPPORT)
+// Initialize Oculus device (returns true if success)
+OCULUSAPI bool InitOculusDevice(void)
+{
+ bool oculusReady = false;
+
+ ovrResult result = ovr_Initialize(NULL);
+
+ if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
+ else
+ {
+ result = ovr_Create(&session, &luid);
+ if (OVR_FAILURE(result))
+ {
+ TraceLog(WARNING, "OVR: Could not create Oculus session");
+ ovr_Shutdown();
+ }
+ else
+ {
+ hmdDesc = ovr_GetHmdDesc(session);
+
+ TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
+ TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
+ TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
+ TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
+ //TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
+ TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
+
+ // NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
+ // ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
+
+ // Initialize Oculus Buffers
+ layer = InitOculusLayer(session);
+ buffer = LoadOculusBuffer(session, layer.width, layer.height);
+ mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
+ layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
+
+ // Recenter OVR tracking origin
+ ovr_RecenterTrackingOrigin(session);
+
+ oculusReady = true;
+ vrEnabled = true;
+ }
+ }
+
+ return oculusReady;
+}
+
+// Close Oculus device (and unload buffers)
+OCULUSAPI void CloseOculusDevice(void)
+{
+ UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
+ UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
+
+ ovr_Destroy(session); // Free Oculus session data
+ ovr_Shutdown(); // Close Oculus device connection
+}
+
+// Update Oculus head position-orientation tracking
+OCULUSAPI void UpdateOculusTracking(void)
+{
+ frameIndex++;
+
+ ovrPosef eyePoses[2];
+ ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
+
+ layer.eyeLayer.RenderPose[0] = eyePoses[0];
+ layer.eyeLayer.RenderPose[1] = eyePoses[1];
+
+ // Get session status information
+ ovrSessionStatus sessionStatus;
+ ovr_GetSessionStatus(session, &sessionStatus);
+
+ if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
+ if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
+ //if (sessionStatus.HmdPresent) // HMD is present.
+ //if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
+ //if (sessionStatus.HmdMounted) // HMD is on the user's head.
+ //if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
+}
+
+// Setup Oculus buffers for drawing
+OCULUSAPI void BeginOculusDrawing(void)
+{
+ GLuint currentTexId;
+ int currentIndex;
+
+ ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, &currentIndex);
+ ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, &currentTexId);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
+ //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
+}
+
+// Finish Oculus drawing and blit framebuffer to mirror
+OCULUSAPI void EndOculusDrawing(void)
+{
+ // Unbind current framebuffer (Oculus buffer)
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+
+ ovr_CommitTextureSwapChain(session, buffer.textureChain);
+
+ ovrLayerHeader *layers = &layer.eyeLayer.Header;
+ ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
+
+ // Blit mirror texture to back buffer
+ BlitOculusMirror(session, mirror);
+}
+
// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
{
diff --git a/src/rlgl.h b/src/rlgl.h
index f984c0c6..306e5361 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -218,9 +218,9 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
// Light type
typedef struct LightData {
unsigned int id; // Light unique id
- int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
bool enabled; // Light enabled
-
+ int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
+
Vector3 position; // Light position
Vector3 target; // Light target: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
@@ -239,6 +239,19 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
// TraceLog message types
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
+
+ // Head Mounted Display devices
+ typedef enum {
+ HMD_DEFAULT_DEVICE = 0,
+ HMD_OCULUS_RIFT_DK2,
+ HMD_OCULUS_RIFT_CV1,
+ HMD_VALVE_HTC_VIVE,
+ HMD_SAMSUNG_GEAR_VR,
+ HMD_GOOGLE_CARDBOARD,
+ HMD_SONY_PLAYSTATION_VR,
+ HMD_RAZER_OSVR,
+ HMD_FOVE_VR,
+ } HmdDevice;
#endif
#ifdef __cplusplus
@@ -350,6 +363,7 @@ Light CreateLight(int type, Vector3 position, Color diffuse); // Create a
void DestroyLight(Light light); // Destroy a light and take it out of the list
void TraceLog(int msgType, const char *text, ...);
+float *MatrixToFloat(Matrix mat);
void InitVrDevice(int hmdDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
@@ -358,6 +372,13 @@ void BeginVrDrawing(void); // Begin VR drawing configuration
void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
+
+// Oculus Rift API for direct access the device (no simulator)
+bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
+void CloseOculusDevice(void); // Close Oculus device
+void UpdateOculusTracking(void); // Update Oculus head position-orientation tracking
+void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
+void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
#endif
#ifdef __cplusplus
diff --git a/src/shader_distortion.h b/src/shader_distortion.h
new file mode 100644
index 00000000..75653e12
--- /dev/null
+++ b/src/shader_distortion.h
@@ -0,0 +1,106 @@
+
+// Vertex shader definition to embed, no external file required
+static const char vDistortionShaderStr[] =
+#if defined(GRAPHICS_API_OPENGL_21)
+"#version 120 \n"
+#elif defined(GRAPHICS_API_OPENGL_ES2)
+"#version 100 \n"
+#endif
+#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21)
+"attribute vec3 vertexPosition; \n"
+"attribute vec2 vertexTexCoord; \n"
+"attribute vec4 vertexColor; \n"
+"varying vec2 fragTexCoord; \n"
+"varying vec4 fragColor; \n"
+#elif defined(GRAPHICS_API_OPENGL_33)
+"#version 330 \n"
+"in vec3 vertexPosition; \n"
+"in vec2 vertexTexCoord; \n"
+"in vec4 vertexColor; \n"
+"out vec2 fragTexCoord; \n"
+"out vec4 fragColor; \n"
+#endif
+"uniform mat4 mvpMatrix; \n"
+"void main() \n"
+"{ \n"
+" fragTexCoord = vertexTexCoord; \n"
+" fragColor = vertexColor; \n"
+" gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); \n"
+"} \n";
+
+// Fragment shader definition to embed, no external file required
+static const char fDistortionShaderStr[] =
+#if defined(GRAPHICS_API_OPENGL_21)
+"#version 120 \n"
+#elif defined(GRAPHICS_API_OPENGL_ES2)
+"#version 100 \n"
+"precision mediump float; \n" // precision required for OpenGL ES2 (WebGL)
+#endif
+#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21)
+"varying vec2 fragTexCoord; \n"
+"varying vec4 fragColor; \n"
+#elif defined(GRAPHICS_API_OPENGL_33)
+"#version 330 \n"
+"in vec2 fragTexCoord; \n"
+"in vec4 fragColor; \n"
+"out vec4 finalColor; \n"
+#endif
+"uniform sampler2D texture0; \n"
+#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21)
+"uniform vec2 leftLensCenter; \n"
+"uniform vec2 rightLensCenter; \n"
+"uniform vec2 leftScreenCenter; \n"
+"uniform vec2 rightScreenCenter; \n"
+"uniform vec2 scale; \n"
+"uniform vec2 scaleIn; \n"
+"uniform vec4 hmdWarpParam; \n"
+"uniform vec4 chromaAbParam; \n"
+#elif defined(GRAPHICS_API_OPENGL_33)
+"uniform vec2 leftLensCenter = vec2(0.288, 0.5); \n"
+"uniform vec2 rightLensCenter = vec2(0.712, 0.5); \n"
+"uniform vec2 leftScreenCenter = vec2(0.25, 0.5); \n"
+"uniform vec2 rightScreenCenter = vec2(0.75, 0.5); \n"
+"uniform vec2 scale = vec2(0.25, 0.45); \n"
+"uniform vec2 scaleIn = vec2(4, 2.2222); \n"
+"uniform vec4 hmdWarpParam = vec4(1, 0.22, 0.24, 0); \n"
+"uniform vec4 chromaAbParam = vec4(0.996, -0.004, 1.014, 0.0); \n"
+#endif
+"void main() \n"
+"{ \n"
+" vec2 lensCenter = fragTexCoord.x < 0.5 ? leftLensCenter : rightLensCenter; \n"
+" vec2 screenCenter = fragTexCoord.x < 0.5 ? leftScreenCenter : rightScreenCenter; \n"
+" vec2 theta = (fragTexCoord - lensCenter)*scaleIn; \n"
+" float rSq = theta.x*theta.x + theta.y*theta.y; \n"
+" vec2 theta1 = theta*(hmdWarpParam.x + hmdWarpParam.y*rSq + hmdWarpParam.z*rSq*rSq + hmdWarpParam.w*rSq*rSq*rSq); \n"
+" vec2 thetaBlue = theta1*(chromaAbParam.z + chromaAbParam.w*rSq); \n"
+" vec2 tcBlue = lensCenter + scale*thetaBlue; \n"
+" if (any(bvec2(clamp(tcBlue, screenCenter - vec2(0.25, 0.5), screenCenter + vec2(0.25, 0.5)) - tcBlue))) \n"
+" { \n"
+#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21)
+" gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); \n"
+#elif defined(GRAPHICS_API_OPENGL_33)
+" finalColor = vec4(0.0, 0.0, 0.0, 1.0); \n"
+#endif
+" } \n"
+" else \n"
+" { \n"
+#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21)
+" float blue = texture2D(texture0, tcBlue).b; \n"
+" vec2 tcGreen = lensCenter + scale*theta1; \n"
+" float green = texture2D(texture0, tcGreen).g; \n"
+#elif defined(GRAPHICS_API_OPENGL_33)
+" float blue = texture(texture0, tcBlue).b; \n"
+" vec2 tcGreen = lensCenter + scale*theta1; \n"
+" float green = texture(texture0, tcGreen).g; \n"
+#endif
+" vec2 thetaRed = theta1*(chromaAbParam.x + chromaAbParam.y*rSq); \n"
+" vec2 tcRed = lensCenter + scale*thetaRed; \n"
+#if defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_21)
+" float red = texture2D(texture0, tcRed).r; \n"
+" gl_FragColor = vec4(red, green, blue, 1.0); \n"
+#elif defined(GRAPHICS_API_OPENGL_33)
+" float red = texture(texture0, tcRed).r; \n"
+" finalColor = vec4(red, green, blue, 1.0); \n"
+#endif
+" } \n"
+"} \n";
diff --git a/src/standard_shader.h b/src/shader_standard.h
index e1668ae7..deae7fe1 100644
--- a/src/standard_shader.h
+++ b/src/shader_standard.h
@@ -78,7 +78,6 @@ static const char fStandardShaderStr[] =
" float radius; \n"
" float coneAngle; }; \n"
"const int maxLights = 8; \n"
-"uniform int lightsCount; \n"
"uniform Light lights[maxLights]; \n"
"\n"
"vec3 CalcPointLight(Light l, vec3 n, vec3 v, float s) \n"
@@ -157,7 +156,7 @@ static const char fStandardShaderStr[] =
#elif defined(GRAPHICS_API_OPENGL_33)
" if (useSpecular == 1) spec *= normalize(texture(texture2, fragTexCoord).r);\n"
#endif
-" for (int i = 0; i < lightsCount; i++)\n"
+" for (int i = 0; i < maxLights; i++)\n"
" {\n"
" if (lights[i].enabled == 1)\n"
" {\n"
diff --git a/src/shapes.c b/src/shapes.c
index 2a4e19c2..d9b172f1 100644
--- a/src/shapes.c
+++ b/src/shapes.c
@@ -276,12 +276,29 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
// Draw a triangle
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
{
- rlBegin(RL_TRIANGLES);
- rlColor4ub(color.r, color.g, color.b, color.a);
- rlVertex2f(v1.x, v1.y);
- rlVertex2f(v2.x, v2.y);
- rlVertex2f(v3.x, v3.y);
- rlEnd();
+ if (rlGetVersion() == OPENGL_11)
+ {
+ rlBegin(RL_TRIANGLES);
+ rlColor4ub(color.r, color.g, color.b, color.a);
+ rlVertex2f(v1.x, v1.y);
+ rlVertex2f(v2.x, v2.y);
+ rlVertex2f(v3.x, v3.y);
+ rlEnd();
+ }
+ else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
+ {
+ rlEnableTexture(GetDefaultTexture().id); // Default white texture
+
+ rlBegin(RL_QUADS);
+ rlColor4ub(color.r, color.g, color.b, color.a);
+ rlVertex2f(v1.x, v1.y);
+ rlVertex2f(v2.x, v2.y);
+ rlVertex2f(v2.x, v2.y);
+ rlVertex2f(v3.x, v3.y);
+ rlEnd();
+
+ rlDisableTexture();
+ }
}
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
diff --git a/src/text.c b/src/text.c
index b5f7ad0c..ec2480e3 100644
--- a/src/text.c
+++ b/src/text.c
@@ -782,12 +782,15 @@ static SpriteFont LoadBMFont(const char *fileName)
char *texPath = NULL;
char *lastSlash = NULL;
- lastSlash = strrchr(fileName, '/'); // you need escape character
- texPath = malloc(strlen(fileName) - strlen(lastSlash) + 1 + strlen(texFileName) + 1);
- memcpy(texPath, fileName, strlen(fileName) - strlen(lastSlash));
- strcat(texPath, "/");
- strcat(texPath, texFileName);
- strcat(texPath, "\0");
+ lastSlash = strrchr(fileName, '/');
+
+ // NOTE: We need some extra space to avoid memory corruption on next allocations!
+ texPath = malloc(strlen(fileName) - strlen(lastSlash) + strlen(texFileName) + 4);
+
+ // NOTE: strcat() and strncat() required a '\0' terminated string to work!
+ *texPath = '\0';
+ strncat(texPath, fileName, strlen(fileName) - strlen(lastSlash) + 1);
+ strncat(texPath, texFileName, strlen(texFileName));
TraceLog(DEBUG, "[%s] Font texture loading path: %s", fileName, texPath);
@@ -828,7 +831,7 @@ static SpriteFont LoadBMFont(const char *fileName)
else if (unorderedChars) TraceLog(WARNING, "BMFont not supported: unordered chars data, falling back to default font");
// NOTE: Font data could be not ordered by charId: 32,33,34,35... raylib does not support unordered BMFonts
- if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars))
+ if ((firstChar != FONT_FIRST_CHAR) || (unorderedChars) || (font.texture.id == 0))
{
UnloadSpriteFont(font);
font = GetDefaultFont();