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| author | raysan5 <[email protected]> | 2021-08-24 15:26:59 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-08-24 15:26:59 +0200 |
| commit | 7c1889c28205b83afaa39da73f1831a72bd9c502 (patch) | |
| tree | 50de5f5e75aa852fbbf943bb8fdc7b110a0177f1 /src | |
| parent | 45fd75952dd969e0d8f5aa778d6f0bf82aff0f63 (diff) | |
| download | raylib-7c1889c28205b83afaa39da73f1831a72bd9c502.tar.gz raylib-7c1889c28205b83afaa39da73f1831a72bd9c502.zip | |
REVIEWED: Support mouse wheel on x-axis #1948
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -5059,7 +5059,8 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) // GLFW3 Srolling Callback, runs on mouse wheel static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) { - CORE.Input.Mouse.currentWheelMove = (float)yoffset; + if (xoffset != 0.0) CORE.Input.Mouse.currentWheelMove = (float)xoffset; + else CORE.Input.Mouse.currentWheelMove = (float)yoffset; } // GLFW3 CursorEnter Callback, when cursor enters the window |
