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authorRay <[email protected]>2021-03-24 17:02:40 +0100
committerRay <[email protected]>2021-03-24 17:02:40 +0100
commit9bea64b5e460b20b655f951d1b3a6293c9fa9c3e (patch)
tree0396b751efecda074c9ae08881ae17cea1824f8d /src
parent9047025ab74c0c60559c73272eb6d0ba486c6d63 (diff)
downloadraylib-9bea64b5e460b20b655f951d1b3a6293c9fa9c3e.tar.gz
raylib-9bea64b5e460b20b655f951d1b3a6293c9fa9c3e.zip
REMOVED: DrawGizmo()
This is a very simple and specific implementation that should be better addressed by the users
Diffstat (limited to 'src')
-rw-r--r--src/models.c23
-rw-r--r--src/raylib.h1
2 files changed, 0 insertions, 24 deletions
diff --git a/src/models.c b/src/models.c
index cecc169e..af2f6d97 100644
--- a/src/models.c
+++ b/src/models.c
@@ -693,29 +693,6 @@ void DrawGrid(int slices, float spacing)
rlEnd();
}
-// Draw gizmo
-void DrawGizmo(Vector3 position)
-{
- // NOTE: RGB = XYZ
- float length = 1.0f;
-
- rlPushMatrix();
- rlTranslatef(position.x, position.y, position.z);
- rlScalef(length, length, length);
-
- rlBegin(RL_LINES);
- rlColor3f(1.0f, 0.0f, 0.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
- rlColor3f(1.0f, 0.0f, 0.0f); rlVertex3f(1.0f, 0.0f, 0.0f);
-
- rlColor3f(0.0f, 1.0f, 0.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
- rlColor3f(0.0f, 1.0f, 0.0f); rlVertex3f(0.0f, 1.0f, 0.0f);
-
- rlColor3f(0.0f, 0.0f, 1.0f); rlVertex3f(0.0f, 0.0f, 0.0f);
- rlColor3f(0.0f, 0.0f, 1.0f); rlVertex3f(0.0f, 0.0f, 1.0f);
- rlEnd();
- rlPopMatrix();
-}
-
// Load model from files (mesh and material)
Model LoadModel(const char *fileName)
{
diff --git a/src/raylib.h b/src/raylib.h
index 57d306ba..6c7a7d16 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1352,7 +1352,6 @@ RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBott
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
-RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
//------------------------------------------------------------------------------------
// Model 3d Loading and Drawing Functions (Module: models)