diff options
| author | hartmannathan <[email protected]> | 2022-01-11 03:04:09 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-01-11 09:04:09 +0100 |
| commit | aaf0175d0700698c3c582b78f3683b7085d4226a (patch) | |
| tree | 34d351ea5a8068c201d121dec48651a80d5e7f08 /src | |
| parent | 7b7424802f44f238deb0cd8998833ca4b954470f (diff) | |
| download | raylib-aaf0175d0700698c3c582b78f3683b7085d4226a.tar.gz raylib-aaf0175d0700698c3c582b78f3683b7085d4226a.zip | |
Fix typo in comment: s/simluate/simulate/ (#2277)
Diffstat (limited to 'src')
| -rw-r--r-- | src/extras/physac.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/physac.h b/src/extras/physac.h index aadc7698..3ab427ac 100644 --- a/src/extras/physac.h +++ b/src/extras/physac.h @@ -5,7 +5,7 @@ * DESCRIPTION: * * Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop -* to simluate physics. A physics step contains the following phases: get collision information, +* to simulate physics. A physics step contains the following phases: get collision information, * apply dynamics, collision solving and position correction. It uses a very simple struct for physic * bodies with a position vector to be used in any 3D rendering API. * |
