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| author | raysan5 <[email protected]> | 2021-08-10 21:32:29 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-08-10 21:32:29 +0200 |
| commit | b54422c97076c600f47a827cdce2ab7e5eca8933 (patch) | |
| tree | 2a612afbe5f1f34af5354c5325a9a62b74c893ed /src | |
| parent | e3f0a11053beae4c21249e814b2714a717f9bdb2 (diff) | |
| parent | ef9fdd0fa5dcfbf4c3c538b56d285230e8d6af1e (diff) | |
| download | raylib-b54422c97076c600f47a827cdce2ab7e5eca8933.tar.gz raylib-b54422c97076c600f47a827cdce2ab7e5eca8933.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h index 92e592e9..f02f46f6 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1077,8 +1077,8 @@ RLAPI bool IsKeyDown(int key); // Check if a key RLAPI bool IsKeyReleased(int key); // Check if a key has been released once RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) -RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued -RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued +RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued. Returns 0 when the queue is empty. +RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued. Returns 0 when the queue is empty. // Input-related functions: gamepads RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available |
