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authorlazaray <[email protected]>2022-05-06 20:18:39 +0200
committerGitHub <[email protected]>2022-05-06 20:18:39 +0200
commitbbc8d391857da7fd7813db0aaa5cb40e193ad14a (patch)
tree64d9f3567f9da179c159ccf06abb667914fbcb83 /src
parent19f88241ec43e64c256c625e703de83d68e4a91a (diff)
downloadraylib-bbc8d391857da7fd7813db0aaa5cb40e193ad14a.tar.gz
raylib-bbc8d391857da7fd7813db0aaa5cb40e193ad14a.zip
Add support for truncating parser input (#2464)
* Add support for truncating parser input * Remove RLAPI from implementations in rlgl.h
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 5783a298..d929989d 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -4091,7 +4091,7 @@ Matrix rlGetMatrixTransform(void)
}
// Get internal projection matrix for stereo render (selected eye)
-RLAPI Matrix rlGetMatrixProjectionStereo(int eye)
+Matrix rlGetMatrixProjectionStereo(int eye)
{
Matrix mat = rlMatrixIdentity();
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@@ -4101,7 +4101,7 @@ RLAPI Matrix rlGetMatrixProjectionStereo(int eye)
}
// Get internal view offset matrix for stereo render (selected eye)
-RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye)
+Matrix rlGetMatrixViewOffsetStereo(int eye)
{
Matrix mat = rlMatrixIdentity();
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)