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| author | raysan5 <[email protected]> | 2021-07-30 11:56:14 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-07-30 11:56:14 +0200 |
| commit | bd70a224127207e1483eda4538cc482c9c7f49a0 (patch) | |
| tree | 12a16487633d1e3b8b7856d51b0fd04a96a278df /src | |
| parent | 8b7f43f89b88c75f7353fe85f7cb6465ad6be7b5 (diff) | |
| download | raylib-bd70a224127207e1483eda4538cc482c9c7f49a0.tar.gz raylib-bd70a224127207e1483eda4538cc482c9c7f49a0.zip | |
Review some issues
Diffstat (limited to 'src')
| -rw-r--r-- | src/core.c | 10 | ||||
| -rw-r--r-- | src/rlgl.h | 2 |
2 files changed, 6 insertions, 6 deletions
@@ -121,6 +121,11 @@ #include "utils.h" // Required for: TRACELOG() macros +#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L + #undef _POSIX_C_SOURCE + #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. +#endif + #define RLGL_IMPLEMENTATION #include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 @@ -154,11 +159,6 @@ #include "external/sdefl.h" // Deflate (RFC 1951) compressor #endif -#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L - #undef _POSIX_C_SOURCE - #define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext. -#endif - #include <stdlib.h> // Required for: srand(), rand(), atexit() #include <stdio.h> // Required for: sprintf() [Used in OpenURL()] #include <string.h> // Required for: strrchr(), strcmp(), strlen() @@ -2968,7 +2968,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format - pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(texture.width, texture.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); + pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); glBindFramebuffer(GL_FRAMEBUFFER, 0); |
