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| author | Ray <[email protected]> | 2022-04-24 11:16:35 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-04-24 11:16:35 +0200 |
| commit | e1ee4b1466062d130b85e4a7763ceb7c3e05986f (patch) | |
| tree | 960a17dbe1f25527e34d923adb9765a19496f1cc /src | |
| parent | d433de7efaeacd1852f80690fe5fdc5b8881f665 (diff) | |
| download | raylib-e1ee4b1466062d130b85e4a7763ceb7c3e05986f.tar.gz raylib-e1ee4b1466062d130b85e4a7763ceb7c3e05986f.zip | |
Reviewed MouseScrollCallback() #2371
Diffstat (limited to 'src')
| -rw-r--r-- | src/rcore.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/rcore.c b/src/rcore.c index 4d0883f2..6cff9e18 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -5404,10 +5404,10 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) #endif } -// GLFW3 Srolling Callback, runs on mouse wheel +// GLFW3 Scrolling Callback, runs on mouse wheel static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) { - if (xoffset != 0.0) CORE.Input.Mouse.currentWheelMove = (float)xoffset; + if ((float)xoffset != 0.0f) CORE.Input.Mouse.currentWheelMove = (float)xoffset; else CORE.Input.Mouse.currentWheelMove = (float)yoffset; } |
