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authorMatthew Owens <[email protected]>2022-01-13 17:42:44 +0000
committerGitHub <[email protected]>2022-01-13 18:42:44 +0100
commite621efe79ff47318969c2b4f7885bfdeb83a4cf9 (patch)
treeeebde4cc103a4720c40515834822a695295253cf /src
parent464026f15c5d6c31625b5f21676ed6a9a8f30ffe (diff)
downloadraylib-e621efe79ff47318969c2b4f7885bfdeb83a4cf9.tar.gz
raylib-e621efe79ff47318969c2b4f7885bfdeb83a4cf9.zip
rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId if repesctive Code is NULL (#2281)
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 37af998f..52d8a9e8 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -3544,8 +3544,16 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
unsigned int vertexShaderId = 0;
unsigned int fragmentShaderId = 0;
- if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER);
- if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
+ if (vsCode != NULL) {
+ vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER);
+ } else {
+ vertexShaderId = RLGL.State.defaultVShaderId;
+ }
+ if (fsCode != NULL) {
+ fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
+ } else {
+ fragmentShaderId = RLGL.State.defaultFShaderId;
+ }
// Load shader program if provided vertex/fragment shaders compile successfully
if ((vertexShaderId != 0) && (fragmentShaderId != 0)) id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId);