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authorRay <[email protected]>2021-08-16 19:26:10 +0200
committerRay <[email protected]>2021-08-16 19:26:10 +0200
commitef8526ae36df83f876b1175d8eccb2b3187a66e3 (patch)
treebfceb010f96ca77145455cafa56969d822d7af3a /src
parent92a13878dce2962fa0c701ff69ea2de3cbeeaeab (diff)
downloadraylib-ef8526ae36df83f876b1175d8eccb2b3187a66e3.tar.gz
raylib-ef8526ae36df83f876b1175d8eccb2b3187a66e3.zip
Update rlgl.h
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index 45d44b16..df9b63b6 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -3432,14 +3432,15 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER);
if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER);
- // Get the size of compiled shaders (not available on OpenGL ES 2.0)
- //GLint binarySize = 0;
- //glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &binarySize);
-
if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId;
else
{
id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId);
+
+ // Get the size of compiled shader program (not available on OpenGL ES 2.0)
+ // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero.
+ //GLint binarySize = 0;
+ //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize);
if (vertexShaderId != RLGL.State.defaultVShaderId)
{