diff options
| author | Ray <[email protected]> | 2021-08-16 19:26:10 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-08-16 19:26:10 +0200 |
| commit | ef8526ae36df83f876b1175d8eccb2b3187a66e3 (patch) | |
| tree | bfceb010f96ca77145455cafa56969d822d7af3a /src | |
| parent | 92a13878dce2962fa0c701ff69ea2de3cbeeaeab (diff) | |
| download | raylib-ef8526ae36df83f876b1175d8eccb2b3187a66e3.tar.gz raylib-ef8526ae36df83f876b1175d8eccb2b3187a66e3.zip | |
Update rlgl.h
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -3432,14 +3432,15 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); - // Get the size of compiled shaders (not available on OpenGL ES 2.0) - //GLint binarySize = 0; - //glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &binarySize); - if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; else { id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); + + // Get the size of compiled shader program (not available on OpenGL ES 2.0) + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. + //GLint binarySize = 0; + //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); if (vertexShaderId != RLGL.State.defaultVShaderId) { |
