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| author | Ray <[email protected]> | 2022-04-29 17:52:22 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-04-29 17:52:22 +0200 |
| commit | f169530d8f106a8175e3c0953b3af5cb4bce8ed9 (patch) | |
| tree | 1c8b57984ac8e87158febb80f8fee00e3f18209d /src | |
| parent | 5c66cc1c9bb4a3ae4af7cc6f82a521137ed5484d (diff) | |
| download | raylib-f169530d8f106a8175e3c0953b3af5cb4bce8ed9.tar.gz raylib-f169530d8f106a8175e3c0953b3af5cb4bce8ed9.zip | |
Update raylib.h
Diffstat (limited to 'src')
| -rw-r--r-- | src/raylib.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h index b6f77d87..962b19be 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -322,7 +322,7 @@ typedef struct Mesh { // Vertex attributes data float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) - float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5) + float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) |
