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authorRay <[email protected]>2022-04-29 17:52:22 +0200
committerRay <[email protected]>2022-04-29 17:52:22 +0200
commitf169530d8f106a8175e3c0953b3af5cb4bce8ed9 (patch)
tree1c8b57984ac8e87158febb80f8fee00e3f18209d /src
parent5c66cc1c9bb4a3ae4af7cc6f82a521137ed5484d (diff)
downloadraylib-f169530d8f106a8175e3c0953b3af5cb4bce8ed9.tar.gz
raylib-f169530d8f106a8175e3c0953b3af5cb4bce8ed9.zip
Update raylib.h
Diffstat (limited to 'src')
-rw-r--r--src/raylib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/raylib.h b/src/raylib.h
index b6f77d87..962b19be 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -322,7 +322,7 @@ typedef struct Mesh {
// Vertex attributes data
float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
- float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
+ float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)