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| author | Juan Carlos González Amestoy <[email protected]> | 2022-04-24 17:05:45 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2022-04-24 17:05:45 +0200 |
| commit | f2c7b0d3bf689f57162b98ab133f9f3a4d7a9643 (patch) | |
| tree | d72c285ee3f08ecffd3dd0fe76773d981df073ca /src | |
| parent | 74ca81338e45937c1f36efecdae4c7b4c293431c (diff) | |
| download | raylib-f2c7b0d3bf689f57162b98ab133f9f3a4d7a9643.tar.gz raylib-f2c7b0d3bf689f57162b98ab133f9f3a4d7a9643.zip | |
- Fix issue #2371 (#2437)
Diffstat (limited to 'src')
| -rw-r--r-- | src/rcore.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rcore.c b/src/rcore.c index 5e579006..26fe01a8 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -5409,7 +5409,7 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) // GLFW3 Scrolling Callback, runs on mouse wheel static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset) { - if ((float)xoffset != 0.0f) CORE.Input.Mouse.currentWheelMove = (float)xoffset; + if (fabs(xoffset)>fabs(yoffset)) CORE.Input.Mouse.currentWheelMove = (float)xoffset; else CORE.Input.Mouse.currentWheelMove = (float)yoffset; } |
