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| author | Ray <[email protected]> | 2021-08-16 19:52:57 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-08-16 19:52:57 +0200 |
| commit | f3385b6ad22af53245e20ab3dda10853e1ee95a4 (patch) | |
| tree | a4a85eeb28874a0e15c845625e230cbfd7e250d2 /src | |
| parent | ef8526ae36df83f876b1175d8eccb2b3187a66e3 (diff) | |
| download | raylib-f3385b6ad22af53245e20ab3dda10853e1ee95a4.tar.gz raylib-f3385b6ad22af53245e20ab3dda10853e1ee95a4.zip | |
Update rlgl.h
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 15 |
1 files changed, 9 insertions, 6 deletions
@@ -3436,11 +3436,6 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) else { id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); - - // Get the size of compiled shader program (not available on OpenGL ES 2.0) - // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. - //GLint binarySize = 0; - //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); if (vertexShaderId != RLGL.State.defaultVShaderId) { @@ -3587,7 +3582,15 @@ unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) program = 0; } - else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); + else + { + // Get the size of compiled shader program (not available on OpenGL ES 2.0) + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero. + //GLint binarySize = 0; + //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); + } #endif return program; } |
