diff options
| author | raysan5 <[email protected]> | 2021-10-19 14:57:12 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-19 14:57:12 +0200 |
| commit | fec0ce34c5da82fcd36446abddd235e36bc0f5be (patch) | |
| tree | 1aefbcd77ec9b7d8408806666a086bf41fb8ac98 /src | |
| parent | 719c1551cc4f773fa667aaf4d34e7d11bc93c85e (diff) | |
| download | raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.tar.gz raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.zip | |
Remove trailing spaces
Diffstat (limited to 'src')
| -rw-r--r-- | src/rlgl.h | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -1808,10 +1808,10 @@ static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint // Ignore non-significant error/warning codes (NVidia drivers) // NOTE: Here there are the details with a sample output: // - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low) - // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4) + // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4) // will use VIDEO memory as the source for buffer object operations. (severity: low) // - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium) - // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have + // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have // a defined base level and cannot be used for texture mapping. (severity: low) if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return; @@ -2404,7 +2404,7 @@ void rlUnloadRenderBatch(rlRenderBatch batch) for (int i = 0; i < batch.bufferCount; i++) { // Unbind VAO attribs data - if (RLGL.ExtSupported.vao) + if (RLGL.ExtSupported.vao) { glBindVertexArray(batch.vertexBuffer[i].vaoId); glDisableVertexAttribArray(0); @@ -2413,7 +2413,7 @@ void rlUnloadRenderBatch(rlRenderBatch batch) glDisableVertexAttribArray(3); glBindVertexArray(0); } - + // Delete VBOs from GPU (VRAM) glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]); glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); |
