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authorraysan5 <[email protected]>2021-10-19 14:57:12 +0200
committerraysan5 <[email protected]>2021-10-19 14:57:12 +0200
commitfec0ce34c5da82fcd36446abddd235e36bc0f5be (patch)
tree1aefbcd77ec9b7d8408806666a086bf41fb8ac98 /src
parent719c1551cc4f773fa667aaf4d34e7d11bc93c85e (diff)
downloadraylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.tar.gz
raylib-fec0ce34c5da82fcd36446abddd235e36bc0f5be.zip
Remove trailing spaces
Diffstat (limited to 'src')
-rw-r--r--src/rlgl.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/rlgl.h b/src/rlgl.h
index cd486a26..0d8258c1 100644
--- a/src/rlgl.h
+++ b/src/rlgl.h
@@ -1808,10 +1808,10 @@ static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint
// Ignore non-significant error/warning codes (NVidia drivers)
// NOTE: Here there are the details with a sample output:
// - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low)
- // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4)
+ // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4)
// will use VIDEO memory as the source for buffer object operations. (severity: low)
// - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium)
- // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have
+ // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have
// a defined base level and cannot be used for texture mapping. (severity: low)
if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return;
@@ -2404,7 +2404,7 @@ void rlUnloadRenderBatch(rlRenderBatch batch)
for (int i = 0; i < batch.bufferCount; i++)
{
// Unbind VAO attribs data
- if (RLGL.ExtSupported.vao)
+ if (RLGL.ExtSupported.vao)
{
glBindVertexArray(batch.vertexBuffer[i].vaoId);
glDisableVertexAttribArray(0);
@@ -2413,7 +2413,7 @@ void rlUnloadRenderBatch(rlRenderBatch batch)
glDisableVertexAttribArray(3);
glBindVertexArray(0);
}
-
+
// Delete VBOs from GPU (VRAM)
glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]);
glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]);