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authorRay <[email protected]>2019-05-21 17:46:52 +0200
committerRay <[email protected]>2019-05-21 17:46:52 +0200
commit0027868d1f4ba76043e1cdfbb5c172696ad0985b (patch)
treea2ef5ead4f7f3e68dfeb6ed508f5fdd66a1c7829 /templates/advance_game/Makefile.Android
parentf325978b26ea934095f74ac628e6578ebbc2b7a0 (diff)
downloadraylib-0027868d1f4ba76043e1cdfbb5c172696ad0985b.tar.gz
raylib-0027868d1f4ba76043e1cdfbb5c172696ad0985b.zip
Review Makefiles
Diffstat (limited to 'templates/advance_game/Makefile.Android')
-rw-r--r--templates/advance_game/Makefile.Android32
1 files changed, 16 insertions, 16 deletions
diff --git a/templates/advance_game/Makefile.Android b/templates/advance_game/Makefile.Android
index 887bb9d0..29d437b1 100644
--- a/templates/advance_game/Makefile.Android
+++ b/templates/advance_game/Makefile.Android
@@ -22,33 +22,33 @@
#**************************************************************************************************
# Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ..\..
+PLATFORM ?= PLATFORM_ANDROID
+RAYLIB_PATH ?= ..\..
# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-ANDROID_ARCH ?= ARM
-ANDROID_API_VERSION = 21
+ANDROID_ARCH ?= ARM
+ANDROID_API_VERSION = 21
ifeq ($(ANDROID_ARCH),ARM)
- ANDROID_ARCH_NAME = armeabi-v7a
+ ANDROID_ARCH_NAME = armeabi-v7a
endif
ifeq ($(ANDROID_ARCH),ARM64)
- ANDROID_ARCH_NAME = arm64-v8a
+ ANDROID_ARCH_NAME = arm64-v8a
endif
# Required path variables
# NOTE: JAVA_HOME must be set to JDK
-JAVA_HOME ?= C:/JavaJDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
-ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
+JAVA_HOME ?= C:/JavaJDK
+ANDROID_HOME = C:/android-sdk
+ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION)
+ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1
+ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
# Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
+PROJECT_NAME ?= raylib_game
+PROJECT_LIBRARY_NAME ?= main
+PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= raylib_game.c
+PROJECT_SOURCE_FILES ?= raylib_game.c
# Some source files are placed in directories, when compiling to some
# output directory other than source, that directory must pre-exist.
@@ -71,7 +71,7 @@ APP_KEYSTORE_PASS ?= raylib
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-# Library path for libraylib.s/libraylib.so
+# Library path for libraylib.a/libraylib.so
RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
# Shared libs must be added to APK if required