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| author | Ray <[email protected]> | 2019-05-21 17:46:52 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-21 17:46:52 +0200 |
| commit | 0027868d1f4ba76043e1cdfbb5c172696ad0985b (patch) | |
| tree | a2ef5ead4f7f3e68dfeb6ed508f5fdd66a1c7829 /templates/advance_game/Makefile.Android | |
| parent | f325978b26ea934095f74ac628e6578ebbc2b7a0 (diff) | |
| download | raylib-0027868d1f4ba76043e1cdfbb5c172696ad0985b.tar.gz raylib-0027868d1f4ba76043e1cdfbb5c172696ad0985b.zip | |
Review Makefiles
Diffstat (limited to 'templates/advance_game/Makefile.Android')
| -rw-r--r-- | templates/advance_game/Makefile.Android | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/templates/advance_game/Makefile.Android b/templates/advance_game/Makefile.Android index 887bb9d0..29d437b1 100644 --- a/templates/advance_game/Makefile.Android +++ b/templates/advance_game/Makefile.Android @@ -22,33 +22,33 @@ #************************************************************************************************** # Define required raylib variables -PLATFORM ?= PLATFORM_ANDROID -RAYLIB_PATH ?= ..\.. +PLATFORM ?= PLATFORM_ANDROID +RAYLIB_PATH ?= ..\.. # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version -ANDROID_ARCH ?= ARM -ANDROID_API_VERSION = 21 +ANDROID_ARCH ?= ARM +ANDROID_API_VERSION = 21 ifeq ($(ANDROID_ARCH),ARM) - ANDROID_ARCH_NAME = armeabi-v7a + ANDROID_ARCH_NAME = armeabi-v7a endif ifeq ($(ANDROID_ARCH),ARM64) - ANDROID_ARCH_NAME = arm64-v8a + ANDROID_ARCH_NAME = arm64-v8a endif # Required path variables # NOTE: JAVA_HOME must be set to JDK -JAVA_HOME ?= C:/JavaJDK -ANDROID_HOME = C:/android-sdk -ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) -ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 -ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools +JAVA_HOME ?= C:/JavaJDK +ANDROID_HOME = C:/android-sdk +ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) +ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 +ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools # Android project configuration variables -PROJECT_NAME ?= raylib_game -PROJECT_LIBRARY_NAME ?= main -PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) +PROJECT_NAME ?= raylib_game +PROJECT_LIBRARY_NAME ?= main +PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) PROJECT_RESOURCES_PATH ?= resources -PROJECT_SOURCE_FILES ?= raylib_game.c +PROJECT_SOURCE_FILES ?= raylib_game.c # Some source files are placed in directories, when compiling to some # output directory other than source, that directory must pre-exist. @@ -71,7 +71,7 @@ APP_KEYSTORE_PASS ?= raylib # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -# Library path for libraylib.s/libraylib.so +# Library path for libraylib.a/libraylib.so RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src # Shared libs must be added to APK if required |
