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| author | raysan5 <[email protected]> | 2021-06-30 18:38:39 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-06-30 18:38:39 +0200 |
| commit | 2cda1502a34e158b369c15c55e28d52959e00cac (patch) | |
| tree | 509819477788dc5ef3b70c961453c3b47de9a3c0 /templates/advance_game/screen_title.c | |
| parent | a6728a220330495629c14136d7bcb13a4f21883d (diff) | |
| download | raylib-2cda1502a34e158b369c15c55e28d52959e00cac.tar.gz raylib-2cda1502a34e158b369c15c55e28d52959e00cac.zip | |
WARNING: REMOVED: Game templates
It's seems noone has ever used them
Diffstat (limited to 'templates/advance_game/screen_title.c')
| -rw-r--r-- | templates/advance_game/screen_title.c | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/templates/advance_game/screen_title.c b/templates/advance_game/screen_title.c deleted file mode 100644 index 1b2ec3ea..00000000 --- a/templates/advance_game/screen_title.c +++ /dev/null @@ -1,80 +0,0 @@ -/********************************************************************************************** -* -* raylib - Advance Game template -* -* Title Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Module Variables Definition (local) -//---------------------------------------------------------------------------------- -static int framesCounter = 0; -static int finishScreen = 0; - -//---------------------------------------------------------------------------------- -// Title Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Title Screen Initialization logic -void InitTitleScreen(void) -{ - // TODO: Initialize TITLE screen variables here! - framesCounter = 0; - finishScreen = 0; -} - -// Title Screen Update logic -void UpdateTitleScreen(void) -{ - // TODO: Update TITLE screen variables here! - - // Press enter or tap to change to GAMEPLAY screen - if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) - { - //finishScreen = 1; // OPTIONS - finishScreen = 2; // GAMEPLAY - PlaySound(fxCoin); - } -} - -// Title Screen Draw logic -void DrawTitleScreen(void) -{ - // TODO: Draw TITLE screen here! - DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); - DrawTextEx(font, "TITLE SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKGREEN); - DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN); -} - -// Title Screen Unload logic -void UnloadTitleScreen(void) -{ - // TODO: Unload TITLE screen variables here! -} - -// Title Screen should finish? -int FinishTitleScreen(void) -{ - return finishScreen; -}
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