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authorraysan5 <[email protected]>2014-09-18 19:00:30 +0200
committerraysan5 <[email protected]>2014-09-18 19:00:30 +0200
commit1ef1f3d7ea40992b507ed6969df465fabb383910 (patch)
tree3585d630ff583f9a52ff1de9e169eb0f1ad29f54 /templates/advance_game/screens/screen_logo.c
parent815f90974cede854883bb6ace76358840d23ef86 (diff)
downloadraylib-1ef1f3d7ea40992b507ed6969df465fabb383910.tar.gz
raylib-1ef1f3d7ea40992b507ed6969df465fabb383910.zip
Multiple templates to start a game
Some basic to advance templates are provided to be use as base code for new games
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+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Logo screen global variables
+static int framesCounter;
+static int finishScreen;
+
+//----------------------------------------------------------------------------------
+// Logo Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Logo Screen Initialization logic
+void InitLogoScreen(void)
+{
+ // TODO: Initialize LOGO screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Logo Screen Update logic
+void UpdateLogoScreen(void)
+{
+ // TODO: Update LOGO screen variables here!
+
+ framesCounter++; // Count frames
+
+ // Wait for 2 seconds (120 frames) before jumping to TITLE screen
+ if (framesCounter > 120)
+ {
+ finishScreen = true;
+ }
+}
+
+// Logo Screen Draw logic
+void DrawLogoScreen(void)
+{
+ // TODO: Draw LOGO screen here!
+ DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+ DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
+}
+
+// Logo Screen Unload logic
+void UnloadLogoScreen(void)
+{
+ // TODO: Unload LOGO screen variables here!
+}
+
+// Logo Screen should finish?
+int FinishLogoScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file