diff options
| author | raysan5 <[email protected]> | 2017-10-14 12:25:08 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-10-14 12:25:08 +0200 |
| commit | 0d8a994d9570c29780f4bb6977e8d52d538bba72 (patch) | |
| tree | 35562178f0ed80d1f1f25f6afa4e8532050cd9ab /templates/advance_game/screens/screen_title.c | |
| parent | d012316b87a5b1de44f7e9f0df88fc274c619e6f (diff) | |
| download | raylib-0d8a994d9570c29780f4bb6977e8d52d538bba72.tar.gz raylib-0d8a994d9570c29780f4bb6977e8d52d538bba72.zip | |
Review templates for Android
- Removed useless templates
- Reviewed all Makefiles
- Rework some code for Android support
- Added resources to advance template
Diffstat (limited to 'templates/advance_game/screens/screen_title.c')
| -rw-r--r-- | templates/advance_game/screens/screen_title.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/templates/advance_game/screens/screen_title.c b/templates/advance_game/screens/screen_title.c index 8f2cf4af..cb67bb1f 100644 --- a/templates/advance_game/screens/screen_title.c +++ b/templates/advance_game/screens/screen_title.c @@ -4,7 +4,7 @@ * * Title Screen Functions Definitions (Init, Update, Draw, Unload) * -* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -51,11 +51,12 @@ void UpdateTitleScreen(void) { // TODO: Update TITLE screen variables here! - // Press enter to change to GAMEPLAY screen - if (IsKeyPressed(KEY_ENTER)) + // Press enter or tap to change to GAMEPLAY screen + if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) { //finishScreen = 1; // OPTIONS finishScreen = 2; // GAMEPLAY + PlaySound(fxCoin); } } @@ -64,8 +65,8 @@ void DrawTitleScreen(void) { // TODO: Draw TITLE screen here! DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); - DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); - DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); + DrawTextEx(font, "TITLE SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKGREEN); + DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN); } // Title Screen Unload logic |
