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| author | raysan5 <[email protected]> | 2016-11-18 13:39:19 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-11-18 13:39:19 +0100 |
| commit | c7f0350182b6c0b46daaaff232789acc4c7ab4f1 (patch) | |
| tree | 7d4197b9bf82e30ba674b2d708a79da744be9464 /templates/android_project/jni/basic_game.c | |
| parent | b0d5a7a3727c5f36cc187f0a5878392a43b9e1e8 (diff) | |
| download | raylib-c7f0350182b6c0b46daaaff232789acc4c7ab4f1.tar.gz raylib-c7f0350182b6c0b46daaaff232789acc4c7ab4f1.zip | |
Updated android template and lib
Diffstat (limited to 'templates/android_project/jni/basic_game.c')
| -rw-r--r-- | templates/android_project/jni/basic_game.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c index 4e8bef31..c801cbaa 100644 --- a/templates/android_project/jni/basic_game.c +++ b/templates/android_project/jni/basic_game.c @@ -37,14 +37,13 @@ void android_main(struct android_app *app) InitAudioDevice(); // Initialize audio device - Sound fx = LoadSound("coin.wav"); // Load WAV audio file (placed on assets folder) - Texture2D texture = LoadTexture("raylib_logo.png"); // Load texture (placed on assets folder) - int framesCounter = 0; // Used to count frames - + Sound fx = LoadSound("coin.wav"); // Load WAV audio file (placed on assets folder) Music ambient = LoadMusicStream("ambient.ogg"); PlayMusicStream(ambient); + + int framesCounter = 0; // Used to count frames SetTargetFPS(60); // Not required on Android, already locked to 60 fps //-------------------------------------------------------------------------------------- |
