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authorRay San <[email protected]>2017-09-29 13:58:49 +0200
committerRay San <[email protected]>2017-09-29 13:58:49 +0200
commitc418aa2fb08700f9e9f8a6c96b4012a9912d9a37 (patch)
tree338ebae123fcd5442da845b5d0a0fd217b78661f /templates/android_project/src/game_basic.c
parentccd6271a7f036e72e3192efcee4350e225f353ab (diff)
downloadraylib-c418aa2fb08700f9e9f8a6c96b4012a9912d9a37.tar.gz
raylib-c418aa2fb08700f9e9f8a6c96b4012a9912d9a37.zip
Keep working on Android custom building...
...almost there! raylib already works, issues with OpenAL Soft linkage...
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+/*******************************************************************************************
+*
+* raylib - Android Basic Game template
+*
+* <Game title>
+* <Game description>
+*
+* This game has been created using raylib v1.2 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#include "android_native_app_glue.h"
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen;
+
+//----------------------------------------------------------------------------------
+// Android Main entry point
+//----------------------------------------------------------------------------------
+void android_main(struct android_app *app)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ GameScreen currentScreen = LOGO;
+
+ InitWindow(screenWidth, screenHeight, app);
+
+ // TODO: Initialize all required variables and load all required data here!
+
+ InitAudioDevice(); // Initialize audio device
+
+ Texture2D texture = LoadTexture("raylib_logo.png"); // Load texture (placed on assets folder)
+
+ Sound fx = LoadSound("coin.wav"); // Load WAV audio file (placed on assets folder)
+ Music ambient = LoadMusicStream("ambient.ogg");
+ PlayMusicStream(ambient);
+
+ int framesCounter = 0; // Used to count frames
+
+ SetTargetFPS(60); // Not required on Android, already locked to 60 fps
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateMusicStream(ambient);
+
+ switch(currentScreen)
+ {
+ case LOGO:
+ {
+ // TODO: Update LOGO screen variables here!
+
+ framesCounter++; // Count frames
+
+ // Wait for 4 seconds (240 frames) before jumping to TITLE screen
+ if (framesCounter > 240)
+ {
+ currentScreen = TITLE;
+ }
+ } break;
+ case TITLE:
+ {
+ // TODO: Update TITLE screen variables here!
+
+ // Press enter to change to GAMEPLAY screen
+ if (IsGestureDetected(GESTURE_TAP))
+ {
+ PlaySound(fx);
+ currentScreen = GAMEPLAY;
+ }
+ } break;
+ case GAMEPLAY:
+ {
+ // TODO: Update GAMEPLAY screen variables here!
+
+ // Press enter to change to ENDING screen
+ if (IsGestureDetected(GESTURE_TAP))
+ {
+ PlaySound(fx);
+ currentScreen = ENDING;
+ }
+ } break;
+ case ENDING:
+ {
+ // TODO: Update ENDING screen variables here!
+
+ // Press enter to return to TITLE screen
+ if (IsGestureDetected(GESTURE_TAP))
+ {
+ PlaySound(fx);
+ currentScreen = TITLE;
+ }
+ } break;
+ default: break;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ switch(currentScreen)
+ {
+ case LOGO:
+ {
+ // TODO: Draw LOGO screen here!
+ DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
+ DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
+ DrawText("WAIT for 4 SECONDS...", 290, 400, 20, GRAY);
+
+ } break;
+ case TITLE:
+ {
+ // TODO: Draw TITLE screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, GREEN);
+ DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN);
+ DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN);
+
+ } break;
+ case GAMEPLAY:
+ {
+ // TODO: Draw GAMEPLAY screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE);
+ DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON);
+ DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, MAROON);
+
+ } break;
+ case ENDING:
+ {
+ // TODO: Draw ENDING screen here!
+ DrawRectangle(0, 0, screenWidth, screenHeight, BLUE);
+ DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE);
+ DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE);
+
+ } break;
+ default: break;
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // TODO: Unload all loaded data (textures, fonts, audio) here!
+
+ UnloadSound(fx); // Unload sound data
+ UnloadMusicStream(ambient); // Unload music stream data
+
+ CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
+
+ UnloadTexture(texture); // Unload texture data
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+} \ No newline at end of file