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| author | Ray San <[email protected]> | 2017-09-29 13:58:49 +0200 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-09-29 13:58:49 +0200 |
| commit | c418aa2fb08700f9e9f8a6c96b4012a9912d9a37 (patch) | |
| tree | 338ebae123fcd5442da845b5d0a0fd217b78661f /templates/android_project/src/game_basic.c | |
| parent | ccd6271a7f036e72e3192efcee4350e225f353ab (diff) | |
| download | raylib-c418aa2fb08700f9e9f8a6c96b4012a9912d9a37.tar.gz raylib-c418aa2fb08700f9e9f8a6c96b4012a9912d9a37.zip | |
Keep working on Android custom building...
...almost there! raylib already works, issues with OpenAL Soft
linkage...
Diffstat (limited to 'templates/android_project/src/game_basic.c')
| -rw-r--r-- | templates/android_project/src/game_basic.c | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/templates/android_project/src/game_basic.c b/templates/android_project/src/game_basic.c new file mode 100644 index 00000000..94fbc6cd --- /dev/null +++ b/templates/android_project/src/game_basic.c @@ -0,0 +1,172 @@ +/******************************************************************************************* +* +* raylib - Android Basic Game template +* +* <Game title> +* <Game description> +* +* This game has been created using raylib v1.2 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "android_native_app_glue.h" + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen; + +//---------------------------------------------------------------------------------- +// Android Main entry point +//---------------------------------------------------------------------------------- +void android_main(struct android_app *app) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + GameScreen currentScreen = LOGO; + + InitWindow(screenWidth, screenHeight, app); + + // TODO: Initialize all required variables and load all required data here! + + InitAudioDevice(); // Initialize audio device + + Texture2D texture = LoadTexture("raylib_logo.png"); // Load texture (placed on assets folder) + + Sound fx = LoadSound("coin.wav"); // Load WAV audio file (placed on assets folder) + Music ambient = LoadMusicStream("ambient.ogg"); + PlayMusicStream(ambient); + + int framesCounter = 0; // Used to count frames + + SetTargetFPS(60); // Not required on Android, already locked to 60 fps + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + UpdateMusicStream(ambient); + + switch(currentScreen) + { + case LOGO: + { + // TODO: Update LOGO screen variables here! + + framesCounter++; // Count frames + + // Wait for 4 seconds (240 frames) before jumping to TITLE screen + if (framesCounter > 240) + { + currentScreen = TITLE; + } + } break; + case TITLE: + { + // TODO: Update TITLE screen variables here! + + // Press enter to change to GAMEPLAY screen + if (IsGestureDetected(GESTURE_TAP)) + { + PlaySound(fx); + currentScreen = GAMEPLAY; + } + } break; + case GAMEPLAY: + { + // TODO: Update GAMEPLAY screen variables here! + + // Press enter to change to ENDING screen + if (IsGestureDetected(GESTURE_TAP)) + { + PlaySound(fx); + currentScreen = ENDING; + } + } break; + case ENDING: + { + // TODO: Update ENDING screen variables here! + + // Press enter to return to TITLE screen + if (IsGestureDetected(GESTURE_TAP)) + { + PlaySound(fx); + currentScreen = TITLE; + } + } break; + default: break; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + switch(currentScreen) + { + case LOGO: + { + // TODO: Draw LOGO screen here! + DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); + DrawText("WAIT for 4 SECONDS...", 290, 400, 20, GRAY); + + } break; + case TITLE: + { + // TODO: Draw TITLE screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); + DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); + DrawText("TAP SCREEN to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); + + } break; + case GAMEPLAY: + { + // TODO: Draw GAMEPLAY screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); + DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); + DrawText("TAP SCREEN to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); + + } break; + case ENDING: + { + // TODO: Draw ENDING screen here! + DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); + DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); + DrawText("TAP SCREEN to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); + + } break; + default: break; + } + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // TODO: Unload all loaded data (textures, fonts, audio) here! + + UnloadSound(fx); // Unload sound data + UnloadMusicStream(ambient); // Unload music stream data + + CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) + + UnloadTexture(texture); // Unload texture data + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- +}
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