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authorraysan5 <[email protected]>2014-04-19 16:54:48 +0200
committerraysan5 <[email protected]>2014-04-19 16:54:48 +0200
commitf76a00adc1f4bc8c92187bf38fa1183f8626fc46 (patch)
treeb1acc3d7299bb00a59005304934166b8ba7bf11b /tests/test_3d_models.c
parent1c8874e6d5cc6230e951397057cc5b7765647490 (diff)
downloadraylib-f76a00adc1f4bc8c92187bf38fa1183f8626fc46.tar.gz
raylib-f76a00adc1f4bc8c92187bf38fa1183f8626fc46.zip
Code used to test some features (and resources)
Diffstat (limited to 'tests/test_3d_models.c')
-rw-r--r--tests/test_3d_models.c79
1 files changed, 79 insertions, 0 deletions
diff --git a/tests/test_3d_models.c b/tests/test_3d_models.c
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+/*******************************************************************************************
+*
+* raylib test - Load and draw a 3d model (OBJ)
+*
+* This test has been created using raylib 1.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ Vector3 position = { 0.0, 0.0, 0.0 };
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib test - 3d models in OpenGL 3.3+");
+
+ Texture2D texture = LoadTexture("resources/catwhite.png");
+ Model cat = LoadModel("resources/cat.obj");
+
+ SetModelTexture(&cat, texture);
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_LEFT)) position.x -= 0.2;
+ if (IsKeyDown(KEY_RIGHT)) position.x += 0.2;
+ if (IsKeyDown(KEY_UP)) position.z -= 0.2;
+ if (IsKeyDown(KEY_DOWN)) position.z += 0.2;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawModel(cat, position, 0.1f, BEIGE); // OK_GL11, OK_GL33
+ //DrawModelWires(cat, position, 0.1f, RED); // OK_GL11, OK_GL33
+
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ DrawGizmo(position);
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Unload texture
+ UnloadModel(cat); // Unload model
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file