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| author | raysan5 <[email protected]> | 2014-04-19 16:54:48 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2014-04-19 16:54:48 +0200 |
| commit | f76a00adc1f4bc8c92187bf38fa1183f8626fc46 (patch) | |
| tree | b1acc3d7299bb00a59005304934166b8ba7bf11b /tests/test_3d_models.c | |
| parent | 1c8874e6d5cc6230e951397057cc5b7765647490 (diff) | |
| download | raylib-f76a00adc1f4bc8c92187bf38fa1183f8626fc46.tar.gz raylib-f76a00adc1f4bc8c92187bf38fa1183f8626fc46.zip | |
Code used to test some features (and resources)
Diffstat (limited to 'tests/test_3d_models.c')
| -rw-r--r-- | tests/test_3d_models.c | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/tests/test_3d_models.c b/tests/test_3d_models.c new file mode 100644 index 00000000..ef0e475a --- /dev/null +++ b/tests/test_3d_models.c @@ -0,0 +1,79 @@ +/******************************************************************************************* +* +* raylib test - Load and draw a 3d model (OBJ) +* +* This test has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + Vector3 position = { 0.0, 0.0, 0.0 }; + + // Define the camera to look into our 3d world + Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib test - 3d models in OpenGL 3.3+"); + + Texture2D texture = LoadTexture("resources/catwhite.png"); + Model cat = LoadModel("resources/cat.obj"); + + SetModelTexture(&cat, texture); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_LEFT)) position.x -= 0.2; + if (IsKeyDown(KEY_RIGHT)) position.x += 0.2; + if (IsKeyDown(KEY_UP)) position.z -= 0.2; + if (IsKeyDown(KEY_DOWN)) position.z += 0.2; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModel(cat, position, 0.1f, BEIGE); // OK_GL11, OK_GL33 + //DrawModelWires(cat, position, 0.1f, RED); // OK_GL11, OK_GL33 + + DrawGrid(10.0, 1.0); // Draw a grid + + DrawGizmo(position); + + End3dMode(); + + DrawFPS(10, 10); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Unload texture + UnloadModel(cat); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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