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| author | raysan5 <[email protected]> | 2016-08-27 21:05:16 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2016-08-27 21:05:16 +0200 |
| commit | 7dbb17792afa7e91bf56216dff11022d5d147e31 (patch) | |
| tree | be73440c1880f319612ab0221a18966c165b2ba7 /tools/README.txt | |
| parent | 4770e2010d2451d28305bea874f81e50ed6560f5 (diff) | |
| download | raylib-7dbb17792afa7e91bf56216dff11022d5d147e31.tar.gz raylib-7dbb17792afa7e91bf56216dff11022d5d147e31.zip | |
Moved tool to folder
Diffstat (limited to 'tools/README.txt')
| -rw-r--r-- | tools/README.txt | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/tools/README.txt b/tools/README.txt deleted file mode 100644 index 58bc4f0a..00000000 --- a/tools/README.txt +++ /dev/null @@ -1,30 +0,0 @@ -/********************************************************************************************** -* -* rREM - raylib Resource Embedder 1.0.0 (alpha) -* -* Tool to embed resources (images, text, sounds, models...) into a rRES file. -* -* Copyright 2014 Ramon Santamaria. All rights reserved. -* -***********************************************************************************************/ - -rrem creates a .rres resource with embedded files and a .h header to access embedded data - -Usage example: - -1) Create 'resources.rres' and 'resources.h' including 3 files: - - rrem image01.png image02.jpg sound03.wav - -2) In your raylib program, just add at top: - - #include "resources.h" - -3) When a resource is required, just load it using: - - Texture2D mytex = LoadTextureFromRES("resources.rres", RES_image01); - Sound mysound = LoadSoundFromRES("resources.rres", RES_sound03); - -Note that you can check resources id names in resources.h file - -Have fun! :)
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