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+## Contributing to raylib
+
+Hello contributors! Welcome to raylib!
+
+This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules.
+Use your best judgement, and feel free to propose changes to this document in a pull-request.
+
+### raylib philosophy
+
+ - raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
+ - raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
+ - raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
+ - raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
+ - raylib's license (and its external libs respective licenses) allow using it for commercial products.
+
+### Some interesting reads to start with
+
+ - [raylib history](HISTORY.md)
+ - [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture)
+ - [raylib license](LICENSE.md)
+ - [raylib roadmap](ROADMAP.md)
+
+[raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit.
+Feel free to review it if required, just take care not to break anything.
+
+### Using raylib develop branch
+
+raylib [master branch](https://github.com/raysan5/raylib) contains latest raylib release but all
+the future work is always done on [develop branch](https://github.com/raysan5/raylib/tree/develop),
+it's far ahead of master and I try to keep it always stable with latest library changes.
+
+Please, if issuing a bug or sending a pull-request, verify that you're using develop branch.
+
+Note that while using develop branch predefined Notepad++ building scripts could not work, in that case,
+use provided [Makefile](https://github.com/raysan5/raylib/blob/develop/src/Makefile) or [CMake](https://github.com/raysan5/raylib/blob/develop/src/CMakeLists.txt) building systems.
+
+For detailed information on building raylib and examples, please check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
+
+### raylib C coding conventions
+
+Despite being written in C, raylib does not follow the standard hungarian notation for C,
+it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions),
+more common on C# language. All code formatting decisions have been carefully taken
+to make it easier for students to read, write and understand code.
+
+Source code is extensively commented for that pourpose, raylib primary learning method is:
+
+ > learn by reading code and examples
+
+
+### Opening new Issues
+
+To open new issue for raylib (bug, enhacement, discussion...), just try to follow this rules:
+
+ - Make sure the issue has not already been reported before by searching on GitHub under Issues.
+ - If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a
+ title and clear description, as much relevant information as possible, and a code sample demonstrating the unexpected behavior.
+ - If applies, attach some screenshot of the issue and a .zip file with the code sample and required resources.
+ - On issue description, add a brackets tag about the raylib module that relates to this issue.
+ If don't know the module, just report the issue, I will review it.
+ - You can check other issues to see how is being done!
+
+### Sending a Pull-Request
+
+To send a pull-request, first of all, make sure you're sending it to **develop-branch**. Here are some other rules:
+
+ - Make sure thee PR description clearly describes the problem and solution. Include the relevant issue number if applicable.
+ - Don't send big pull-requests (lots of changelists), they are difficult to review. It's better to send small pull-request, one at a time.
+ - Verify that changes don't break the build (at least on Windows platform). As many platforms where you can test it, the better, but don't worry
+ if you can not test all the platforms.
+
+### raylib bindings
+
+Some people ported raylib to other languages in form of bindings or wrappers to the library, here it is a list with the ones I'm aware:
+
+ - [raylib C/C++ version (default)](https://github.com/raysan5/raylib)
+ - [raylib Lua binding](https://github.com/raysan5/raylib-lua)
+ - [raylib Go binding](https://github.com/gen2brain/raylib-go)
+ - [raylib Nim binding](https://gitlab.com/define-private-public/raylib-Nim)
+ - [raylib Crystal binding](https://gitlab.com/Zatherz/cray)
+ - [raylib Perl wrapper](https://metacpan.org/pod/Graphics::Raylib)
+ - [raylib Perl frontend](https://github.com/athreef/Alien-raylib)
+ - raylib Pascal binding with custom IDE (closed-source)
+
+Usually, raylib bindings follow the convention: `raylib-{language}`
+
+Let me know if you're writting a new binding for raylib, I will list it here and I usually
+provide the icon/logo for that new language binding.
+
+### contact information
+
+If you have any doubt, don't hessitate to [contact me](mailto:[email protected])!.
+You can write me a direct mail but you can also contact me on the following networks:
+
+ - [raylib forum](http://forum.raylib.com/) - A good place for discussions or to ask for help.
+ - [raylib gitter](https://gitter.im/raylib) - A direct communication channel for project discussions.
+ - [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs.
+ - [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me.
+
+Thank you very much for your time! :)
+
+----
+
+Here it is a list of raylib contributors, this people has invested part of their time
+contributing (in some way or another) to make raylib project better. Huge thanks to all of them!
+
+ - [Zopokx](https://github.com/Zopokx) for testing the web.
+ - [Elendow](http://www.elendow.com) for testing and helping on web development.
+ - Victor Dual for implementing and testing 3D shapes functions.
+ - Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules.
+ - Kevin Gato for improving texture internal formats support and helping on raygui development.
+ - Daniel Nicolas for improving texture internal formats support and helping on raygui development.
+ - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
+ - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
+ - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
+ - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler).
+ - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games.
+ - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5.
+ - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5.
+ - [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions.
+ - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system.
+ - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game.
+ - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system.
+ - [Marcelo Paez](https://github.com/paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo!
+ - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h)
+ - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading.
+ - [RDR8](https://github.com/RDR8) for helping with Linux build improvements
+ - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system
+ - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building
+ - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
+ - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support
+ - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain
+ - [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux
+ - [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes
+ - [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem
+ - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS
+ - [Wilhem Barbier](https://github.com/nounoursheureux) for supporting default shaders on shader loading, if shader not provided
+ - [Ahmad Fatoum](https://github.com/a3f) for implementing continuus integration support for raylib (Travis and AppVeyor) and greatly improving build system.
+ - [SamNChiet](https://github.com/SamNChiet) for his work on UWP inputs implementation.
+ - [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing mini_al audio library.
+ - [Kai](https://github.com/questor) for multiple code reviews and improvements.
+
+Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!