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-rw-r--r--examples/shaders/resources/shaders/glsl100/lighting.fs6
-rw-r--r--examples/shaders/resources/shaders/glsl120/lighting.fs6
-rw-r--r--examples/shaders/resources/shaders/glsl330/lighting.fs6
3 files changed, 0 insertions, 18 deletions
diff --git a/examples/shaders/resources/shaders/glsl100/lighting.fs b/examples/shaders/resources/shaders/glsl100/lighting.fs
index 73671619..73531a8b 100644
--- a/examples/shaders/resources/shaders/glsl100/lighting.fs
+++ b/examples/shaders/resources/shaders/glsl100/lighting.fs
@@ -18,12 +18,6 @@ uniform vec4 colDiffuse;
#define LIGHT_DIRECTIONAL 0
#define LIGHT_POINT 1
-struct MaterialProperty {
- vec3 color;
- int useSampler;
- sampler2D sampler;
-};
-
struct Light {
int enabled;
int type;
diff --git a/examples/shaders/resources/shaders/glsl120/lighting.fs b/examples/shaders/resources/shaders/glsl120/lighting.fs
index d9cfb447..8dda5a54 100644
--- a/examples/shaders/resources/shaders/glsl120/lighting.fs
+++ b/examples/shaders/resources/shaders/glsl120/lighting.fs
@@ -16,12 +16,6 @@ uniform vec4 colDiffuse;
#define LIGHT_DIRECTIONAL 0
#define LIGHT_POINT 1
-struct MaterialProperty {
- vec3 color;
- int useSampler;
- sampler2D sampler;
-};
-
struct Light {
int enabled;
int type;
diff --git a/examples/shaders/resources/shaders/glsl330/lighting.fs b/examples/shaders/resources/shaders/glsl330/lighting.fs
index 58845c86..d1f3140a 100644
--- a/examples/shaders/resources/shaders/glsl330/lighting.fs
+++ b/examples/shaders/resources/shaders/glsl330/lighting.fs
@@ -19,12 +19,6 @@ out vec4 finalColor;
#define LIGHT_DIRECTIONAL 0
#define LIGHT_POINT 1
-struct MaterialProperty {
- vec3 color;
- int useSampler;
- sampler2D sampler;
-};
-
struct Light {
int enabled;
int type;