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-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile2
-rw-r--r--src/camera.h3
3 files changed, 2 insertions, 5 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 879ac220..9e381493 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -4,7 +4,7 @@ include(GNUInstallDirs)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../cmake")
set(PROJECT_VERSION 2.5.0)
-set(API_VERSION 2)
+set(API_VERSION 251)
include("CMakeOptions.txt")
include(BuildType)
diff --git a/src/Makefile b/src/Makefile
index 9411b0e2..0f57f232 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -43,7 +43,7 @@
# Define required raylib variables
RAYLIB_VERSION = 2.5.0
-RAYLIB_API_VERSION = 2
+RAYLIB_API_VERSION = 251
# See below for alternatives.
RAYLIB_PATH = ..
diff --git a/src/camera.h b/src/camera.h
index 18e1e4b7..1d580a20 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -469,9 +469,6 @@ void UpdateCamera(Camera *camera)
sinf(cameraAngle.x)*direction[MOVE_LEFT] -
sinf(cameraAngle.x)*direction[MOVE_RIGHT])/PLAYER_MOVEMENT_SENSITIVITY;
- bool isMoving = false; // Required for swinging
-
- for (int i = 0; i < 6; i++) if (direction[i]) { isMoving = true; break; }
// Camera orientation calculation
cameraAngle.x += (mousePositionDelta.x*-CAMERA_MOUSE_MOVE_SENSITIVITY);