diff options
| -rw-r--r-- | src/android/jni/Android.mk | 1 | ||||
| -rw-r--r-- | templates/android_project/jni/Android.mk | 2 | ||||
| -rw-r--r-- | templates/android_project/jni/basic_game.c | 10 |
3 files changed, 7 insertions, 6 deletions
diff --git a/src/android/jni/Android.mk b/src/android/jni/Android.mk index 66851d08..819ca79d 100644 --- a/src/android/jni/Android.mk +++ b/src/android/jni/Android.mk @@ -47,6 +47,7 @@ LOCAL_SRC_FILES :=\ ../../utils.c \ ../../audio.c \ ../../external/stb_vorbis.c \ + ../../physac.c \ # Required includes paths (.h) LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include $(LOCAL_PATH)/../.. diff --git a/templates/android_project/jni/Android.mk b/templates/android_project/jni/Android.mk index fe4ba813..15a21695 100644 --- a/templates/android_project/jni/Android.mk +++ b/templates/android_project/jni/Android.mk @@ -83,7 +83,7 @@ LOCAL_SRC_FILES := basic_game.c LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include # Required flags for compilation: defines PLATFORM_ANDROID -LOCAL_CFLAGS := -Wall -std=c99 -g -DPLATFORM_ANDROID +LOCAL_CFLAGS := -Wall -std=c99 -DPLATFORM_ANDROID # Linker required libraries (not many...) LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES diff --git a/templates/android_project/jni/basic_game.c b/templates/android_project/jni/basic_game.c index 8a0413c3..a1adb287 100644 --- a/templates/android_project/jni/basic_game.c +++ b/templates/android_project/jni/basic_game.c @@ -43,7 +43,7 @@ void android_main(struct android_app *app) int framesCounter = 0; // Used to count frames - PlayMusicStream("ambient.ogg"); + PlayMusicStream(0, "ambient.ogg"); SetTargetFPS(60); // Not required on Android, already locked to 60 fps //-------------------------------------------------------------------------------------- @@ -53,7 +53,7 @@ void android_main(struct android_app *app) { // Update //---------------------------------------------------------------------------------- - UpdateMusicStream(); + UpdateMusicStream(0); switch(currentScreen) { @@ -74,7 +74,7 @@ void android_main(struct android_app *app) // TODO: Update TITLE screen variables here! // Press enter to change to GAMEPLAY screen - if (GetGestureType() == GESTURE_TAP) + if (IsGestureDetected(GESTURE_TAP)) { PlaySound(fx); currentScreen = GAMEPLAY; @@ -85,7 +85,7 @@ void android_main(struct android_app *app) // TODO: Update GAMEPLAY screen variables here! // Press enter to change to ENDING screen - if (GetGestureType() == GESTURE_TAP) + if (IsGestureDetected(GESTURE_TAP)) { PlaySound(fx); currentScreen = ENDING; @@ -96,7 +96,7 @@ void android_main(struct android_app *app) // TODO: Update ENDING screen variables here! // Press enter to return to TITLE screen - if (GetGestureType() == GESTURE_TAP) + if (IsGestureDetected(GESTURE_TAP)) { PlaySound(fx); currentScreen = TITLE; |
