diff options
| -rw-r--r-- | src/physac.h | 4 | ||||
| -rw-r--r-- | src/raylib.h | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/src/physac.h b/src/physac.h index ab975e28..038361a4 100644 --- a/src/physac.h +++ b/src/physac.h @@ -606,7 +606,7 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) { int count = vertexData.vertexCount; Vector2 bodyPos = body->position; - Vector2 vertices[count]; + Vector2 *vertices = (Vector2*)malloc(sizeof(Vector2) * count); Mat2 trans = body->shape.transform; for (int i = 0; i < count; i++) vertices[i] = vertexData.positions[i]; @@ -698,6 +698,8 @@ PHYSACDEF void PhysicsShatter(PhysicsBody body, Vector2 position, float force) // Apply force to new physics body PhysicsAddForce(newBody, forceDirection); } + + free(vertices); } } } diff --git a/src/raylib.h b/src/raylib.h index 3bd16f00..9d870255 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1075,7 +1075,7 @@ RLAPI Font GetFontDefault(void); RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use -RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod); // Generate image font atlas using chars info +RLAPI Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM) // Text drawing functions |
