diff options
| -rw-r--r-- | examples/others/easings_testbed.png | bin | 0 -> 17338 bytes | |||
| -rw-r--r-- | examples/others/embedded_files_loading.c | 4 | ||||
| -rw-r--r-- | examples/others/embedded_files_loading.png | bin | 0 -> 17436 bytes | |||
| -rw-r--r-- | examples/others/raudio_standalone.png | bin | 0 -> 28752 bytes | |||
| -rw-r--r-- | examples/others/rlgl_compute_shader.png | bin | 0 -> 44180 bytes |
5 files changed, 2 insertions, 2 deletions
diff --git a/examples/others/easings_testbed.png b/examples/others/easings_testbed.png Binary files differnew file mode 100644 index 00000000..fb053853 --- /dev/null +++ b/examples/others/easings_testbed.png diff --git a/examples/others/embedded_files_loading.c b/examples/others/embedded_files_loading.c index 70864c73..20f8cc9a 100644 --- a/examples/others/embedded_files_loading.c +++ b/examples/others/embedded_files_loading.c @@ -85,8 +85,8 @@ int main(void) DrawTexture(texture, screenWidth/2 - texture.width/2, 40, WHITE); - DrawText("raylib logo and sound loaded from header files", 65, 320, 20, LIGHTGRAY); - DrawText("Press SPACE to PLAY the sound!", 200, 360, 20, LIGHTGRAY); + DrawText("raylib logo and sound loaded from header files", 150, 320, 20, LIGHTGRAY); + DrawText("Press SPACE to PLAY the sound!", 220, 370, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- diff --git a/examples/others/embedded_files_loading.png b/examples/others/embedded_files_loading.png Binary files differnew file mode 100644 index 00000000..a20a5e45 --- /dev/null +++ b/examples/others/embedded_files_loading.png diff --git a/examples/others/raudio_standalone.png b/examples/others/raudio_standalone.png Binary files differnew file mode 100644 index 00000000..74326fdf --- /dev/null +++ b/examples/others/raudio_standalone.png diff --git a/examples/others/rlgl_compute_shader.png b/examples/others/rlgl_compute_shader.png Binary files differnew file mode 100644 index 00000000..97c365c1 --- /dev/null +++ b/examples/others/rlgl_compute_shader.png |
