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+/*******************************************************************************************
+*
+* raylib [core] example - raylib bitmap font (rbmf) loading and usage (adapted for HTML5 platform)
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+#define MAX_FONTS 8
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int screenWidth = 800;
+int screenHeight = 450;
+
+SpriteFont fonts[MAX_FONTS];
+const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
+Vector2 positions[MAX_FONTS];
+
+Color *colors;
+const char (*messages)[64];
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
+
+ Color tempColors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
+
+ colors = tempColors;
+
+ const char tempMessages[MAX_FONTS][64] = { "ALAGARD FONT designed by Hewett Tsoi",
+ "PIXELPLAY FONT designed by Aleksander Shevchuk",
+ "MECHA FONT designed by Captain Falcon",
+ "SETBACK FONT designed by Brian Kent (AEnigma)",
+ "ROMULUS FONT designed by Hewett Tsoi",
+ "PIXANTIQUA FONT designed by Gerhard Grossmann",
+ "ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
+ "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
+
+ messages = tempMessages;
+
+ fonts[0] = LoadSpriteFont("resources/fonts/alagard.png");
+ fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png");
+ fonts[2] = LoadSpriteFont("resources/fonts/mecha.png");
+ fonts[3] = LoadSpriteFont("resources/fonts/setback.png");
+ fonts[4] = LoadSpriteFont("resources/fonts/romulus.png");
+ fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png");
+ fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png");
+ fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png");
+
+ for (int i = 0; i < MAX_FONTS; i++)
+ {
+ positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
+ positions[i].y = 60 + fonts[i].baseSize + 45*i;
+ }
+
+ // Small Y position corrections
+ positions[3].y += 8;
+ positions[4].y += 2;
+ positions[7].y -= 8;
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // SpriteFont unloading
+ for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]);
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
+ DrawLine(220, 50, 590, 50, DARKGRAY);
+
+ for (int i = 0; i < 8; i++)
+ {
+ DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+} \ No newline at end of file