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+/*******************************************************************************************
+*
+* raylib example - particles blending
+*
+* This example has been created using raylib 1.7 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+#define MAX_PARTICLES 200
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int screenWidth = 800;
+int screenHeight = 450;
+
+// Particle structure with basic data
+typedef struct {
+ Vector2 position;
+ Color color;
+ float alpha;
+ float size;
+ float rotation;
+ bool active; // NOTE: Use it to activate/deactive particle
+} Particle;
+
+Particle mouseTail[MAX_PARTICLES];
+
+float gravity = 3.0f;
+
+Texture2D smoke;
+
+int blending = BLEND_ALPHA;
+
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending");
+
+ // Initialize particles
+ for (int i = 0; i < MAX_PARTICLES; i++)
+ {
+ mouseTail[i].position = (Vector2){ 0, 0 };
+ mouseTail[i].color = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
+ mouseTail[i].alpha = 1.0f;
+ mouseTail[i].size = (float)GetRandomValue(1, 30)/20.0f;
+ mouseTail[i].rotation = GetRandomValue(0, 360);
+ mouseTail[i].active = false;
+ }
+
+ smoke = LoadTexture("resources/smoke.png");
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(smoke); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ // Activate one particle every frame and Update active particles
+ // NOTE: Particles initial position should be mouse position when activated
+ // NOTE: Particles fall down with gravity and rotation... and disappear after 2 seconds (alpha = 0)
+ // NOTE: When a particle disappears, active = false and it can be reused.
+ for (int i = 0; i < MAX_PARTICLES; i++)
+ {
+ if (!mouseTail[i].active)
+ {
+ mouseTail[i].active = true;
+ mouseTail[i].alpha = 1.0f;
+ mouseTail[i].position = GetMousePosition();
+ i = MAX_PARTICLES;
+ }
+ }
+
+ for (int i = 0; i < MAX_PARTICLES; i++)
+ {
+ if (mouseTail[i].active)
+ {
+ mouseTail[i].position.y += gravity;
+ mouseTail[i].alpha -= 0.01f;
+
+ if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false;
+
+ mouseTail[i].rotation += 5.0f;
+ }
+ }
+
+ if (IsKeyPressed(KEY_SPACE))
+ {
+ if (blending == BLEND_ALPHA) blending = BLEND_ADDITIVE;
+ else blending = BLEND_ALPHA;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(DARKGRAY);
+
+ BeginBlendMode(blending);
+
+ // Draw active particles
+ for (int i = 0; i < MAX_PARTICLES; i++)
+ {
+ if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0, 0, smoke.width, smoke.height },
+ (Rectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size },
+ (Vector2){ smoke.width*mouseTail[i].size/2, smoke.height*mouseTail[i].size/2 }, mouseTail[i].rotation,
+ Fade(mouseTail[i].color, mouseTail[i].alpha));
+ }
+
+ EndBlendMode();
+
+ DrawText("PRESS SPACE to CHANGE BLENDING MODE", 180, 20, 20, BLACK);
+
+ if (blending == BLEND_ALPHA) DrawText("ALPHA BLENDING", 290, screenHeight - 40, 20, BLACK);
+ else DrawText("ADDITIVE BLENDING", 280, screenHeight - 40, 20, RAYWHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+} \ No newline at end of file