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Diffstat (limited to 'docs/examples/web/textures/textures_rectangle.c')
| -rw-r--r-- | docs/examples/web/textures/textures_rectangle.c | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/docs/examples/web/textures/textures_rectangle.c b/docs/examples/web/textures/textures_rectangle.c new file mode 100644 index 00000000..0783f886 --- /dev/null +++ b/docs/examples/web/textures/textures_rectangle.c @@ -0,0 +1,133 @@ +/******************************************************************************************* +* +* raylib [core] example - Texture loading and drawing a part defined by a rectangle (adapted for HTML5 platform) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +#define MAX_FRAME_SPEED 15 +#define MIN_FRAME_SPEED 1 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) +Texture2D scarfy; + +Vector2 position; +Rectangle frameRec; + +int currentFrame = 0; + +int framesCounter = 0; +int framesSpeed = 8; // Number of spritesheet frames shown by second + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); + + scarfy = LoadTexture("resources/scarfy.png"); // Texture loading + position = (Vector2){ 350.0f, 280.0f }; + + // NOTE: On PLATFORM_WEB, NPOT textures support is limited + frameRec = (Rectangle){ 0, 0, scarfy.width/6, scarfy.height }; + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(scarfy); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + framesCounter++; + + if (framesCounter >= (60/framesSpeed)) + { + framesCounter = 0; + currentFrame++; + + if (currentFrame > 5) currentFrame = 0; + + frameRec.x = currentFrame*scarfy.width/6; + } + + if (IsKeyPressed(KEY_RIGHT)) framesSpeed++; + else if (IsKeyPressed(KEY_LEFT)) framesSpeed--; + + if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED; + else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(scarfy, 15, 40, WHITE); + DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME); + DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); + + DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY); + DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY); + DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY); + + for (int i = 0; i < MAX_FRAME_SPEED; i++) + { + if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED); + DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON); + } + + DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture + + DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
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