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+/*******************************************************************************************
+*
+* raylib [core] example - Retrieve image data from texture: GetTextureData() (adapted for HTML5 platform)
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int screenWidth = 800;
+int screenHeight = 450;
+
+// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+Image image;
+Texture2D texture;
+
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
+
+ image = LoadImage("resources/raylib_logo.png"); // Load image data into CPU memory (RAM)
+ texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
+ UnloadImage(image); // Unload image data from CPU memory (RAM)
+
+ image = GetTextureData(texture); // Retrieve image data from GPU memory (VRAM -> RAM)
+ UnloadTexture(texture); // Unload texture from GPU memory (VRAM)
+
+ texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
+ UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
+
+ DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+} \ No newline at end of file