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-rw-r--r--examples/audio/audio_multichannel_sound.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/audio/audio_multichannel_sound.c b/examples/audio/audio_multichannel_sound.c
index b9a76f9d..22368093 100644
--- a/examples/audio/audio_multichannel_sound.c
+++ b/examples/audio/audio_multichannel_sound.c
@@ -27,7 +27,7 @@ int main(void)
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
- SetSoundVolume(fxWav, 0.2);
+ SetSoundVolume(fxWav, 0.2f);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------