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-rw-r--r--examples/audio_sound_loading.lua59
1 files changed, 0 insertions, 59 deletions
diff --git a/examples/audio_sound_loading.lua b/examples/audio_sound_loading.lua
deleted file mode 100644
index 7107eea4..00000000
--- a/examples/audio_sound_loading.lua
+++ /dev/null
@@ -1,59 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [audio] example - Sound loading and playing
---
--- NOTE: This example requires OpenAL Soft library installed
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing")
-
-InitAudioDevice() -- Initialize audio device
-
-local fxWav = LoadSound("resources/audio/weird.wav") -- Load WAV audio file
-local fxOgg = LoadSound("resources/audio/tanatana.ogg") -- Load OGG audio file
-
-SetTargetFPS(60)
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsKeyPressed(KEY.SPACE)) then PlaySound(fxWav) end -- Play WAV sound
- if (IsKeyPressed(KEY.ENTER)) then PlaySound(fxOgg) end -- Play OGG sound
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY)
-
- DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadSound(fxWav) -- Unload sound data
-UnloadSound(fxOgg) -- Unload sound data
-
-CloseAudioDevice() -- Close audio device
-
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file