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-rw-r--r--examples/core/core_3d_camera_first_person.c7
-rw-r--r--examples/core/core_3d_picking.c23
-rw-r--r--examples/core/core_world_screen.c7
3 files changed, 23 insertions, 14 deletions
diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c
index 3998af81..775e6c57 100644
--- a/examples/core/core_3d_camera_first_person.c
+++ b/examples/core/core_3d_camera_first_person.c
@@ -23,7 +23,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
// Define the camera to look into our 3d world (position, target, up vector)
- Camera camera = {{ 4.0f, 2.0f, 4.0f }, { 0.0f, 1.8f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 4.0f, 2.0f, 4.0f };
+ camera.target = (Vector3){ 0.0f, 1.8f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 60.0f;
+ camera.type = CAMERA_PERSPECTIVE;
// Generates some random columns
float heights[MAX_COLUMNS];
diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c
index 7658b393..56e80f2a 100644
--- a/examples/core/core_3d_picking.c
+++ b/examples/core/core_3d_picking.c
@@ -29,11 +29,11 @@ int main()
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
-
- Ray ray; // Picking line ray
-
+
+ Ray ray = {0.0f, 0.0f, 0.0f}; // Picking line ray
+
bool collision = false;
-
+
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@@ -45,11 +45,11 @@ int main()
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
-
+
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
ray = GetMouseRay(GetMousePosition(), camera);
-
+
// Check collision between ray and box
collision = CheckCollisionRayBox(ray,
(BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
@@ -65,7 +65,7 @@ int main()
Begin3dMode(camera);
- if (collision)
+ if (collision)
{
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
@@ -77,15 +77,14 @@ int main()
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
}
-
+
DrawRay(ray, MAROON);
-
DrawGrid(10, 1.0f);
End3dMode();
-
+
DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
-
+
if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
DrawFPS(10, 10);
@@ -100,4 +99,4 @@ int main()
//--------------------------------------------------------------------------------------
return 0;
-} \ No newline at end of file
+}
diff --git a/examples/core/core_world_screen.c b/examples/core/core_world_screen.c
index f8c53c70..78ca6eb4 100644
--- a/examples/core/core_world_screen.c
+++ b/examples/core/core_world_screen.c
@@ -21,7 +21,12 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
// Define the camera to look into our 3d world
- Camera camera = {{ 10.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+ Camera camera = { 0 };
+ camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
+ camera.fovy = 45.0f;
+ camera.type = CAMERA_PERSPECTIVE;
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };