diff options
Diffstat (limited to 'examples/core_3d_camera_free.c')
| -rw-r--r-- | examples/core_3d_camera_free.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/examples/core_3d_camera_free.c b/examples/core_3d_camera_free.c index 4b45373d..234c46b3 100644 --- a/examples/core_3d_camera_free.c +++ b/examples/core_3d_camera_free.c @@ -25,12 +25,14 @@ int main() camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; SetCameraMode(CAMERA_FREE); // Set a free camera mode SetCameraPosition(camera.position); // Set internal camera position to match our camera position SetCameraTarget(camera.target); // Set internal camera target to match our camera target + SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- |
