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-rw-r--r--examples/core_input_keys.lua51
1 files changed, 0 insertions, 51 deletions
diff --git a/examples/core_input_keys.lua b/examples/core_input_keys.lua
deleted file mode 100644
index 523b7317..00000000
--- a/examples/core_input_keys.lua
+++ /dev/null
@@ -1,51 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [core] example - Keyboard input
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window")
-
-local ballPosition = Vector2(screenWidth/2, screenHeight/2)
-
-SetTargetFPS(60) -- Set target frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsKeyDown(KEY.RIGHT)) then ballPosition.x = ballPosition.x + 0.8 end
- if (IsKeyDown(KEY.LEFT)) then ballPosition.x = ballPosition.x - 0.8 end
- if (IsKeyDown(KEY.UP)) then ballPosition.y = ballPosition.y - 0.8 end
- if (IsKeyDown(KEY.DOWN)) then ballPosition.y = ballPosition.y + 0.8 end
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY)
-
- DrawCircleV(ballPosition, 50, MAROON)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-CloseWindow() -- Close window and OpenGL context
--------------------------------------------------------------------------------------------