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-rw-r--r--examples/core_oculus_rift.c35
1 files changed, 17 insertions, 18 deletions
diff --git a/examples/core_oculus_rift.c b/examples/core_oculus_rift.c
index 86517829..734ba8fd 100644
--- a/examples/core_oculus_rift.c
+++ b/examples/core_oculus_rift.c
@@ -30,11 +30,11 @@ int main()
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
- camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.fovy = 60.0f; // Camera field-of-view Y
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
- //SetTargetFPS(90); // Set our game to run at 90 frames-per-second
+ SetTargetFPS(90); // Set our game to run at 90 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -43,31 +43,30 @@ int main()
// Update
//----------------------------------------------------------------------------------
UpdateOculusTracking();
+
+ if (IsKeyPressed(KEY_SPACE)) ToggleVR();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
-
+
ClearBackground(RAYWHITE);
- BeginOculusDrawing();
-
- for (int eye = 0; eye < 2; eye++)
- {
- Begin3dMode(camera);
+ if (IsOculusReady()) BeginOculusDrawing();
+
+ Begin3dMode(camera);
+
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
- SetOculusMatrix(eye);
-
- DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
- DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
-
- DrawGrid(10, 1.0f);
-
- End3dMode();
- }
+ DrawGrid(10, 1.0f);
+
+ End3dMode();
+
+ if (IsOculusReady()) EndOculusDrawing();
- EndOculusDrawing();
+ DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------