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Diffstat (limited to 'examples/core_oculus_rift.lua')
| -rw-r--r-- | examples/core_oculus_rift.lua | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/examples/core_oculus_rift.lua b/examples/core_oculus_rift.lua deleted file mode 100644 index 2626d178..00000000 --- a/examples/core_oculus_rift.lua +++ /dev/null @@ -1,73 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [core] example - Oculus Rift CV1 --- --- NOTE: Example requires linkage with LibOVR --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 1080 -local screenHeight = 600 - --- NOTE: screenWidth/screenHeight should match VR device aspect ratio - -InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift") - --- NOTE: If device is not available, it fallbacks to default device (simulator) -InitVrDevice(VrDevice.OCULUS_RIFT_CV1) -- Init VR device (Oculus Rift CV1) - --- Define the camera to look into our 3d world -local camera = {} -camera.position = Vector3(5.0, 5.0, 5.0) -- Camera position -camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point -camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target) -camera.fovy = 60.0 -- Camera field-of-view Y - -local cubePosition = Vector3(0.0, 0.0, 0.0) - -SetTargetFPS(90) -- Set our game to run at 90 frames-per-second ----------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - ------------------------------------------------------------------------------------ - UpdateVrTracking() - - if (IsKeyPressed(KEY.SPACE)) then ToggleVrMode() end - ------------------------------------------------------------------------------------ - - -- Draw - ------------------------------------------------------------------------------------ - BeginDrawing() - - ClearBackground(RAYWHITE) - - Begin3dMode(camera) - - DrawCube(cubePosition, 2.0, 2.0, 2.0, RED) - DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON) - - DrawGrid(10, 1.0) - - End3dMode() - - DrawFPS(10, 10) - - EndDrawing() - ------------------------------------------------------------------------------------ -end - --- De-Initialization ----------------------------------------------------------------------------------------- -CloseVrDevice() -- Close VR device - -CloseWindow() -- Close window and OpenGL context -----------------------------------------------------------------------------------------
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