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-rw-r--r--examples/core_storage_values.lua74
1 files changed, 0 insertions, 74 deletions
diff --git a/examples/core_storage_values.lua b/examples/core_storage_values.lua
deleted file mode 100644
index 878b90e4..00000000
--- a/examples/core_storage_values.lua
+++ /dev/null
@@ -1,74 +0,0 @@
--------------------------------------------------------------------------------------------
---
--- raylib [core] example - Storage save/load values
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
--- NOTE: Storage positions must start with 0, directly related to file memory layout
-STORAGE_SCORE = 0
-STORAGE_HISCORE = 1
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values")
-
-local score = 0
-local hiscore = 0
-
-local framesCounter = 0
-
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- if (IsKeyPressed(KEY.R)) then
- score = GetRandomValue(1000, 2000)
- hiscore = GetRandomValue(2000, 4000)
- end
-
- if (IsKeyPressed(KEY.ENTER)) then
- StorageSaveValue(STORAGE_SCORE, score)
- StorageSaveValue(STORAGE_HISCORE, hiscore)
- elseif (IsKeyPressed(KEY.SPACE)) then
- -- NOTE: If requested position could not be found, value 0 is returned
- score = StorageLoadValue(STORAGE_SCORE)
- hiscore = StorageLoadValue(STORAGE_HISCORE)
- end
-
- framesCounter = framesCounter + 1
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawText(string.format("SCORE: %i", score), 280, 130, 40, MAROON)
- DrawText(string.format("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK)
-
- DrawText(string.format("frames: %i", framesCounter), 10, 10, 20, LIME)
-
- DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY)
- DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY)
- DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-CloseWindow() -- Close window and OpenGL context
-------------------------------------------------------------------------------------------- \ No newline at end of file