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-rw-r--r--examples/ex07b_3d_shapes.c52
1 files changed, 52 insertions, 0 deletions
diff --git a/examples/ex07b_3d_shapes.c b/examples/ex07b_3d_shapes.c
index 6501659d..14d58354 100644
--- a/examples/ex07b_3d_shapes.c
+++ b/examples/ex07b_3d_shapes.c
@@ -13,12 +13,20 @@
int main()
{
+<<<<<<< HEAD
int screenWidth = 800;
int screenHeight = 450;
+=======
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+>>>>>>> Added some functions and examples update
Vector3 position = { 0.0, 0.0, 0.0 };
// Define the camera to look into our 3d world
+<<<<<<< HEAD
Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
// Initialization
@@ -28,9 +36,19 @@ int main()
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//----------------------------------------------------------
+=======
+ Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
+
+ InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+>>>>>>> Added some functions and examples update
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
+<<<<<<< HEAD
// Update
//-----------------------------------------------------
// TODO: Update your variables here
@@ -45,6 +63,22 @@ int main()
Begin3dMode(camera);
DrawCube(position, 2, 2, 2, RED); // Draw a cube
+=======
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube(position, 2, 2, 2, RED); // Draw a cube
+>>>>>>> Added some functions and examples update
DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube
// TODO: Draw some basic 3d shapes
@@ -58,6 +92,7 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color);
void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
*/
+<<<<<<< HEAD
DrawGrid(10.0, 1.0); // Draw a grid
End3dMode();
@@ -73,5 +108,22 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
+=======
+ DrawGrid(10.0, 1.0); // Draw a grid
+
+ End3dMode();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+>>>>>>> Added some functions and examples update
return 0;
} \ No newline at end of file