diff options
Diffstat (limited to 'examples/models/models_billboard.c')
| -rw-r--r-- | examples/models/models_billboard.c | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/examples/models/models_billboard.c b/examples/models/models_billboard.c index 6d16cf01..596a09d3 100644 --- a/examples/models/models_billboard.c +++ b/examples/models/models_billboard.c @@ -28,15 +28,15 @@ int main(void) // Define the camera to look into our 3d world Camera camera = { 0 }; - camera.position = (Vector3){ 5.0f, 4.0f, 5.0f }; - camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 45.0f; - camera.projection = CAMERA_PERSPECTIVE; + camera.position = (Vector3){ 5.0f, 4.0f, 5.0f }; // Camera position + camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point + camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) + camera.fovy = 45.0f; // Camera field-of-view Y + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type - Texture2D bill = LoadTexture("resources/billboard.png"); // Our billboard texture - Vector3 billPositionStatic = { 0.0f, 2.0f, 0.0f }; // Position of billboard - Vector3 billPositionRotating = { 1.0f, 2.0f, 1.0f }; + Texture2D bill = LoadTexture("resources/billboard.png"); // Our billboard texture + Vector3 billPositionStatic = { 0.0f, 2.0f, 0.0f }; // Position of static billboard + Vector3 billPositionRotating = { 1.0f, 2.0f, 1.0f }; // Position of rotating billboard // Entire billboard texture, source is used to take a segment from a larger texture. Rectangle source = { 0.0f, 0.0f, (float)bill.width, (float)bill.height }; @@ -55,11 +55,13 @@ int main(void) float distanceRotating; float rotation = 0.0f; - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + DisableCursor(); // Limit cursor to relative movement inside the window + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- |
