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Diffstat (limited to 'examples/others/font_selector.c')
| -rw-r--r-- | examples/others/font_selector.c | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/examples/others/font_selector.c b/examples/others/font_selector.c new file mode 100644 index 00000000..5891bef7 --- /dev/null +++ b/examples/others/font_selector.c @@ -0,0 +1,158 @@ +/******************************************************************************************* +* +* raylib [text] example - Font selector +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - font selector"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + SpriteFont fonts[8]; // SpriteFont array + + fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf"); // SpriteFont loading + fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf"); // SpriteFont loading + fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf"); // SpriteFont loading + fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf"); // SpriteFont loading + fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf"); // SpriteFont loading + fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf"); // SpriteFont loading + fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf"); // SpriteFont loading + fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // SpriteFont loading + + int currentFont = 0; // Selected font + + Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED }; + + const char fontNames[8][20] = { "[0] Alagard", "[1] PixelPlay", "[2] MECHA", "[3] Setback", + "[4] Romulus", "[5] PixAntiqua", "[6] Alpha Beta", "[7] Jupiter Crash" }; + + const char text[50] = "THIS is THE FONT you SELECTED!"; // Main text + + Vector2 textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1); + + Vector2 mousePoint; + + Color btnNextOutColor = DARKBLUE; // Button color (outside line) + Color btnNextInColor = SKYBLUE; // Button color (inside) + + int framesCounter = 0; // Useful to count frames button is 'active' = clicked + + int positionY = 180; // Text selector and button Y position + + Rectangle btnNextRec = { 673, positionY, 109, 44 }; // Button rectangle (useful for collision) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + + // Keyboard-based font selection (easy) + if (IsKeyPressed(KEY_RIGHT)) + { + if (currentFont < 7) currentFont++; + } + + if (IsKeyPressed(KEY_LEFT)) + { + if (currentFont > 0) currentFont--; + } + + if (IsKeyPressed('0')) currentFont = 0; + else if (IsKeyPressed('1')) currentFont = 1; + else if (IsKeyPressed('2')) currentFont = 2; + else if (IsKeyPressed('3')) currentFont = 3; + else if (IsKeyPressed('4')) currentFont = 4; + else if (IsKeyPressed('5')) currentFont = 5; + else if (IsKeyPressed('6')) currentFont = 6; + else if (IsKeyPressed('7')) currentFont = 7; + + // Mouse-based font selection (NEXT button logic) + mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, btnNextRec)) + { + // Mouse hover button logic + if (framesCounter == 0) + { + btnNextOutColor = DARKPURPLE; + btnNextInColor = PURPLE; + } + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + framesCounter = 20; // Frames button is 'active' + btnNextOutColor = MAROON; + btnNextInColor = RED; + } + } + else + { + // Mouse not hover button + btnNextOutColor = DARKBLUE; + btnNextInColor = SKYBLUE; + } + + if (framesCounter > 0) framesCounter--; + + if (framesCounter == 1) // We change font on frame 1 + { + currentFont++; + if (currentFont > 7) currentFont = 0; + } + + // Text measurement for better positioning on screen + textSize = MeasureTextEx(fonts[currentFont], text, fonts[currentFont].baseSize*3, 1); + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("font selector - use arroys, button or numbers", 160, 80, 20, DARKGRAY); + DrawLine(120, 120, 680, 120, DARKGRAY); + + DrawRectangle(18, positionY, 644, 44, DARKGRAY); + DrawRectangle(20, positionY + 2, 640, 40, LIGHTGRAY); + DrawText(fontNames[currentFont], 30, positionY + 13, 20, BLACK); + DrawText("< >", 610, positionY + 8, 30, BLACK); + + DrawRectangleRec(btnNextRec, btnNextOutColor); + DrawRectangle(675, positionY + 2, 105, 40, btnNextInColor); + DrawText("NEXT", 700, positionY + 13, 20, btnNextOutColor); + + DrawTextEx(fonts[currentFont], text, (Vector2){ screenWidth/2 - textSize.x/2, + 260 + (70 - textSize.y)/2 }, fonts[currentFont].baseSize*3, + 1, colors[currentFont]); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + for (int i = 0; i < 8; i++) UnloadSpriteFont(fonts[i]); // SpriteFont(s) unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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