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-rw-r--r--examples/physac/physics_shatter.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/physac/physics_shatter.c b/examples/physac/physics_shatter.c
index 19c3cb6d..8102e162 100644
--- a/examples/physac/physics_shatter.c
+++ b/examples/physac/physics_shatter.c
@@ -39,8 +39,8 @@ int main()
SetPhysicsGravity(0, 0);
// Create random polygon physics body to shatter
- PhysicsBody body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
-
+ CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
+
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@@ -53,7 +53,7 @@ int main()
if (needsReset)
{
// Create random polygon physics body to shatter
- body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
+ CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
}
if (IsKeyPressed('R')) // Reset physics input