diff options
Diffstat (limited to 'examples/physics/physics_friction.c')
| -rw-r--r-- | examples/physics/physics_friction.c | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/examples/physics/physics_friction.c b/examples/physics/physics_friction.c index 0acf88ae..b9195039 100644 --- a/examples/physics/physics_friction.c +++ b/examples/physics/physics_friction.c @@ -1,24 +1,19 @@ /******************************************************************************************* * -* Physac - Physics friction +* raylib [physac] example - physics friction * -* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations. -* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread) +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Use the following line to compile: +* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h) * -* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static / -* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm / -* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition -* -* Copyright (c) 2016-2018 Victor Fisac +* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #define PHYSAC_IMPLEMENTATION -#define PHYSAC_NO_THREADS #include "physac.h" int main(void) @@ -29,7 +24,7 @@ int main(void) const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); - InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics friction"); + InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics friction"); // Physac logo drawing position int logoX = screenWidth - MeasureText("Physac", 30) - 10; @@ -73,9 +68,9 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - RunPhysicsStep(); + UpdatePhysics(); // Update physics system - if (IsKeyPressed('R')) // Reset physics input + if (IsKeyPressed('R')) // Reset physics system { // Reset dynamic physics bodies position, velocity and rotation bodyA->position = (Vector2){ 35, screenHeight*0.6f }; |
